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Shouts

fcours. but you have to code that yourself. rightclick an effect and look for the line that defines the texture transformation. then copypaste...

guest, Wednesday, May 11th 2005  

an fx file node , can have 2 transform texture input?

guest, Tuesday, May 10th 2005  

thaaaanks ive been waiting for something like this a long time

elektromeier, Tuesday, May 10th 2005  

ahhh right now it works

elektromeier, Tuesday, May 10th 2005  

koriander it still doesnt work for me... your other dl links on your userpage all work fine.

elektromeier, Tuesday, May 10th 2005  

I just added a handy eps reader and writer to my site. Is abeld to process multi line eps objects.http://vvvv.meso.net/tiki-editpage.php

korriander, Tuesday, May 10th 2005  

hey michel - just build in the blur - works perfect - DANKE

jannis, Tuesday, May 10th 2005  

punk rock concert? images! :)

oschatz, Monday, May 9th 2005  

I have just used VVVV for punk rock concert it was wonderful thak you

guest, Monday, May 9th 2005  

ah, das (yet) hatte ich noch nicht gesehen...

kalle, Monday, May 9th 2005  

natürlich wenn das irgendwann zu viele werden müsste man vielleicht nochmal drüber nachdenken.

gregsn, Monday, May 9th 2005  

also bisher kamen die module, die bei meso entwickelt wurden ja nie in einen eigenen folder und wurden einfach bei der release mitausgeliefert. hätte ich jetzt auch wieder so vorgeschlagen.

gregsn, Monday, May 9th 2005  

Hallo gregsn, etwas schade, daß deine tollen module nicht in modules/gregsn liegen, das würde den Dateiumzug zur nächsten Beta erleichtern.

kalle, Monday, May 9th 2005  

gregsn...respect !!!

jannis, Sunday, May 8th 2005  

heya, da legt einer was hin! i say CHERRY!

michel, Sunday, May 8th 2005  

Ein Euro, Euro, Euro, Euro, Banaaaane, EinEuroEuroEuroEuroEuro, ÄÄÄÄpfel EinEuroEuroEuro http://vvvv.meso.net/tiki-index.php?page=gregsn+Modules

gregsn, Sunday, May 8th 2005  

has anyone the email of michel who coded the nice shaders?

jannis, Saturday, May 7th 2005  

Mixer 7_4 has crawled into existance on my user page, let me know ifit breaks! Cat

catweasel, Friday, May 6th 2005  

VVarp, just checked your lumakeyer, Very Nice!

catweasel, Thursday, May 5th 2005  

la.meche -- see thehttp://vvvv.meso.net/tiki-index.php?page=FAQ%20AV "FAQ AV / Preloading a movie"

oschatz, Thursday, May 5th 2005  

Hi everybody, how can I put an Avi file in memory? THX :)

la.meche, Wednesday, May 4th 2005  

i will try to make them easier. or just split them up in more parts.

gregsn, Wednesday, May 4th 2005  

well gregsn, it quite looks like some work....puuh...will be quite a lot work just to understand these patches..

kalle, Wednesday, May 4th 2005  

thanks. was quite some work..

gregsn, Wednesday, May 4th 2005  

very nice, gregs!!!

guest, Wednesday, May 4th 2005  

hübsch die fraktalen gell?

guest, Wednesday, May 4th 2005  

stuff which didn't make it into a release - gregsn...

kalle, Wednesday, May 4th 2005  

vvvv rockt. und hält mich von der arbeit ab ;)

elektromeier, Wednesday, May 4th 2005  

when you read that Peak-Discussion below- Module is named Bounds (Value) now and can be downloaded here: http://vvvv.meso.net/tiki-index.php?page=kalle+-+Modules%5CValue the links in "LastChanges" do not work.

kalle, Tuesday, May 3rd 2005  

its a patch from sanch and a GouraudPoint VertexShader from michel. the Renderer is Resampled with DXTexture and displayed with a PixelShader (blur) also from michel ...

tonfilm, Tuesday, May 3rd 2005  

who is the creator of the wonderful cubes that where just posted on the screenshots (984)? wonderful work ! is that nice pixelshader available somewhere?

jannis, Tuesday, May 3rd 2005  

hey kalle, allready finished peak?

elektromeier, Tuesday, May 3rd 2005  

hi martin_fleck check your private message...

elektromeier, Tuesday, May 3rd 2005  

and dont forget the Max and Min node ... > screenshot

tonfilm, Tuesday, May 3rd 2005  

mhh no resetting to default is better...

elektromeier, Tuesday, May 3rd 2005  

hey kalle for your peak module: a lower peak would be nice too... and maybe reseting to the actual value than to zero?

elektromeier, Tuesday, May 3rd 2005  

the fade in is no problem but the fadeout... because the spreacount must be delayed until the the obsolete slices are complete faded out...

elektromeier, Tuesday, May 3rd 2005  

i try to do a module wich fades in newly slices when spreadcount rises an fades them out when spreadcount gets lower..

elektromeier, Tuesday, May 3rd 2005  

hey ele, sometimes you don´t find a tree in the forest, i know this very well...

kalle, Tuesday, May 3rd 2005  

hey thx kalle your solution its even simpler... wieso bin ich da nicht selbst drauf gekommen ...

elektromeier, Tuesday, May 3rd 2005  

hi joreg, where is the given RS232bluepill-patch? for a 'second|try'... (month later)/thnx.

^sync1, Monday, May 2nd 2005  

damn you, it is 4:38 am... bloody no sleep software

le_NEKO, Monday, May 2nd 2005  

help!!! how do i do background substraction in this thing?????

guest, Saturday, Apr 30th 2005  

its quasi in da making

joreg, Saturday, Apr 30th 2005  

huhu everybody, i miss da ndm pikdschah gälleri.

fleg, Saturday, Apr 30th 2005  

yea, its fun, last night i played around till 5 o'clock, seeing a lot of very organic shapes ...

tonfilm, Friday, Apr 29th 2005  

ok thx i play around with them and try to understand some basics...

elektromeier, Friday, Apr 29th 2005  

it offers a wide variety of new shapes, try: LinearSpread > Cross > Join(Complex) > some arbitrary functions > vector(join) > translate ...

tonfilm, Friday, Apr 29th 2005  

and what the practical apllication for them?

elektromeier, Friday, Apr 29th 2005  

mhh im a complete math lamer... :) so you can say real number are one dimensional and complex number a tqo dimensional???

elektromeier, Friday, Apr 29th 2005  

the set of all complex numbers is not a line, like the real numbers, its a plane ... i know i have to add a little introduction ... soon.

tonfilm, Friday, Apr 29th 2005  

a + b*i, where i is the imaginary unit, the square root of -1 and a,b are real numbers, very similar to a 2d vector and a complex function is like 2d transformation. go here for more: http://mathworld.wolfram.com/ComplexNumber.html

tonfilm, Friday, Apr 29th 2005  

tf, what are complex numbers?

elektromeier, Friday, Apr 29th 2005  

new modules at my page: http://vvvv.meso.net/tiki-index.php?page=tonfilm-ComplexNumbers

tonfilm, Friday, Apr 29th 2005  

thanks onoxo, have you a movie with "dotz" or "don't clean"? I love your work :)

la.meche, Friday, Apr 29th 2005  

sorry...here it is Link

jannis, Wednesday, Apr 27th 2005  

my diploma project documentation - still vvvvork in progress link

jannis, Wednesday, Apr 27th 2005  

nice one la.meche!

onoxo, Tuesday, Apr 26th 2005  

the trailer of my first gig with a vvvv part here:http://www.la-meche.com/vj/detur.htm

la.meche, Monday, Apr 25th 2005  

added link to estonji video here: http://vvvv.meso.net/tiki-index.php?page=MUSIC+VIDEO+E.STONJI

michel, Tuesday, Apr 19th 2005  

new module--> Quantize (Value) click this http://vvvv.meso.net/tiki-index.php?page=kalle+-+Modules%5CValue , not the one in "last changes"

kalle, Monday, Apr 18th 2005  

The cybernetic parrot sausage http://www.zprod.org/zLab/sausageMovFrame.html

guest, Monday, Apr 18th 2005  

hoi ben bisch uffem dach?

elektromeier, Friday, Apr 15th 2005  

Oh schade - habe ich das wohl verpasst im Atelier Frankfurt. Zu viel arbeit halt :(

Perzokat, Friday, Apr 15th 2005  

would be nice to try something like this in vvvv

onoxo, Tuesday, Apr 12th 2005  

vvvvery cool software http://www.ixi-software.net/content/software.html

guest, Tuesday, Apr 12th 2005  

i have add the pipet experiment pics http://vvvv.meso.net/tiki-index.php?page=UserPageonoxo

onoxo, Monday, Apr 11th 2005  

can i some how encode ascii characters in string ioboxes?

guest, Monday, Apr 11th 2005  

finally online. the PACMATCH - documentation http://vvvv.meso.net/tiki-index.php?page=PACMATCH

michel, Sunday, Apr 10th 2005  

nice pics onoxo !

sanch, Sunday, Apr 10th 2005  

will add more soon... yo!

onoxo, Saturday, Apr 9th 2005  

i have add some( 4) pics to my Upages http://vvvv.meso.net/tiki-index.php?page=UserPageonoxo

onoxo, Saturday, Apr 9th 2005  

hi kalle, zepi sanch and me will be there !

tonfilm, Friday, Apr 8th 2005  

hey this lemur stuff looks GREAT ~ costs? ;-)

kiilo, Friday, Apr 8th 2005  

TODAY in Frankfurt/main/Germany you may see the LEMUR controlling device. info about the event here: http://vvvv.meso.net/tiki-index.php?page=TempLemur info about LEMUR here: http://www.jazzmutant.com/

kalle, Friday, Apr 8th 2005  

hi nos. dl works now... ill have a look at the fahrplanreader again... btw it seems that our xpembedded man is in holidays...

elektromeier, Wednesday, Apr 6th 2005  

it would be nice if i could delete the files I uploaded be myself :-)

noskule, Wednesday, Apr 6th 2005  

howto delete files in the userproject galleries? Isnt it possible to overwrite files with the samae name?

noskule, Wednesday, Apr 6th 2005  

(re: beta expiration) : thanks joreg.hopefully some new projects for the gallery soon...

guest, Friday, Apr 1st 2005  

the beta will say it is expired on may 1st which on the one hand is bad because we'll probably not have the new version finished by that day. on the other hand it doesn't really matter. an expired vvvv is still fully functional.

joreg, Wednesday, Mar 30th 2005  

hi:this software looks great.considering using it for a small installation,but wondering: does this current beta version actually expire?

guest, Wednesday, Mar 30th 2005  

capi?

oschatz, Wednesday, Mar 30th 2005  

hi i am shams i need help regarding CAPI

guest, Wednesday, Mar 30th 2005  

and here you can move the 4-dimensional cube thru our space: http://cips02.physik.uni-bonn.de/ScienceSite/hypercubus/animator/main.html with an eye trick you can see the animation 3-dimensional

tonfilm, Wednesday, Mar 30th 2005  

thats the right link: http://cips02.physik.uni-bonn.de/ScienceSite/hypercubus/dreh.html

tonfilm, Wednesday, Mar 30th 2005  

thats really interesting, a rotating 4-dimensional hypercube intersects our 3-dimensional space:http://cips02.physik.uni-bonn.de/ScienceSite/index.html

tonfilm, Wednesday, Mar 30th 2005  

ok, tested on my pixelshader 1.4 card, just try the RGB +/- without the clamp() function, works for me !

tonfilm, Tuesday, Mar 29th 2005  

Sould be the RGBluma, I thought I'd deleted the other ( I think the channels are named backwards by the way, just a heads up!)

catweasel, Tuesday, Mar 29th 2005  

there are two .fx files, which is in use ?

tonfilm, Tuesday, Mar 29th 2005  

+ didnt seem to work when i tried just now! I'm coding by trial and error, wish I could remember more of my maths lessons, but they were a long time ago!!! Quaternions make me go giddy, I feel so stupid sometimes,,,!

catweasel, Tuesday, Mar 29th 2005  

@catweasel, + should also work, but no contrast with the pow() command...

tonfilm, Tuesday, Mar 29th 2005  

Just found out if you've not got a ps2 card and want to use my mixer or the lumakey module you can can edit the fx file to read 1_4, and its works except no + with RGB only -

catweasel, Tuesday, Mar 29th 2005  

Renderer (Flash) -> GDITexture -> Quad -> Renderer (DX9)

joreg, Monday, Mar 28th 2005  

Hi all / How to display DX9 and Flash on the same render / Does it possible ?? thx

guest, Monday, Mar 28th 2005  

pixelshader 2

guest, Saturday, Mar 26th 2005  

did you have a look at the helppatch of the Triangle node?

joreg, Saturday, Mar 26th 2005  

hi, i've got a problem with creating a simple triangle / it does not appear in the renderBox

guest, Saturday, Mar 26th 2005  

ggrrr zepi i phone to verina!!

sanch, Saturday, Mar 26th 2005  

anonymous user login

Shoutbox

~14d ago

~17d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~23d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable