öhm and if theres some time left... the osc nodes needs some missing features...
yep. next version has support for 3.0 shaders
hey, any plans for ps_3_0 support?
waow, tonfilm. nice things what you do with this complex functions.
fcours. but you have to code that yourself. rightclick an effect and look for the line that defines the texture transformation. then copypaste...
an fx file node , can have 2 transform texture input?
thaaaanks ive been waiting for something like this a long time
ahhh right now it works
koriander it still doesnt work for me... your other dl links on your userpage all work fine.
I just added a handy eps reader and writer to my site. Is abeld to process multi line eps objects.http://vvvv.meso.net/tiki-editpage.php
hey michel - just build in the blur - works perfect - DANKE
punk rock concert? images! :)
I have just used VVVV for punk rock concert it was wonderful thak you
ah, das (yet) hatte ich noch nicht gesehen...
natürlich wenn das irgendwann zu viele werden müsste man vielleicht nochmal drüber nachdenken.
also bisher kamen die module, die bei meso entwickelt wurden ja nie in einen eigenen folder und wurden einfach bei der release mitausgeliefert. hätte ich jetzt auch wieder so vorgeschlagen.
Hallo gregsn, etwas schade, daß deine tollen module nicht in modules/gregsn liegen, das würde den Dateiumzug zur nächsten Beta erleichtern.
heya, da legt einer was hin! i say CHERRY!
Ein Euro, Euro, Euro, Euro, Banaaaane, EinEuroEuroEuroEuroEuro, ÄÄÄÄpfel EinEuroEuroEuro http://vvvv.meso.net/tiki-index.php?page=gregsn+Modules
has anyone the email of michel who coded the nice shaders?
Mixer 7_4 has crawled into existance on my user page, let me know ifit breaks! Cat
VVarp, just checked your lumakeyer, Very Nice!
Hi everybody, how can I put an Avi file in memory? THX :)
i will try to make them easier. or just split them up in more parts.
well gregsn, it quite looks like some work....puuh...will be quite a lot work just to understand these patches..
thanks. was quite some work..
very nice, gregs!!!
hübsch die fraktalen gell?
stuff which didn't make it into a release - gregsn...
vvvv rockt. und hält mich von der arbeit ab ;)
when you read that Peak-Discussion below- Module is named Bounds (Value) now and can be downloaded here: http://vvvv.meso.net/tiki-index.php?page=kalle+-+Modules%5CValue the links in "LastChanges" do not work.
its a patch from sanch and a GouraudPoint VertexShader from michel. the Renderer is Resampled with DXTexture and displayed with a PixelShader (blur) also from michel ...
who is the creator of the wonderful cubes that where just posted on the screenshots (984)? wonderful work ! is that nice pixelshader available somewhere?
hey kalle, allready finished peak?
hi martin_fleck check your private message...
and dont forget the Max and Min node ... > screenshot
mhh no resetting to default is better...
hey kalle for your peak module: a lower peak would be nice too... and maybe reseting to the actual value than to zero?
the fade in is no problem but the fadeout... because the spreacount must be delayed until the the obsolete slices are complete faded out...
i try to do a module wich fades in newly slices when spreadcount rises an fades them out when spreadcount gets lower..
hey ele, sometimes you don´t find a tree in the forest, i know this very well...
hey thx kalle your solution its even simpler... wieso bin ich da nicht selbst drauf gekommen ...
hi joreg, where is the given RS232bluepill-patch? for a 'second|try'... (month later)/thnx.
damn you, it is 4:38 am... bloody no sleep software
help!!! how do i do background substraction in this thing?????
its quasi in da making
huhu everybody, i miss da ndm pikdschah gälleri.
yea, its fun, last night i played around till 5 o'clock, seeing a lot of very organic shapes ...
ok thx i play around with them and try to understand some basics...
it offers a wide variety of new shapes, try: LinearSpread > Cross > Join(Complex) > some arbitrary functions > vector(join) > translate ...
and what the practical apllication for them?
mhh im a complete math lamer... :) so you can say real number are one dimensional and complex number a tqo dimensional???
the set of all complex numbers is not a line, like the real numbers, its a plane ... i know i have to add a little introduction ... soon.
a + b*i, where i is the imaginary unit, the square root of -1 and a,b are real numbers, very similar to a 2d vector and a complex function is like 2d transformation. go here for more: http://mathworld.wolfram.com/ComplexNumber.html
tf, what are complex numbers?
thanks onoxo, have you a movie with "dotz" or "don't clean"? I love your work :)
nice one la.meche!
the trailer of my first gig with a vvvv part here:http://www.la-meche.com/vj/detur.htm
new module--> Quantize (Value) click this http://vvvv.meso.net/tiki-index.php?page=kalle+-+Modules%5CValue , not the one in "last changes"
hoi ben bisch uffem dach?
Oh schade - habe ich das wohl verpasst im Atelier Frankfurt. Zu viel arbeit halt :(
would be nice to try something like this in vvvv
can i some how encode ascii characters in string ioboxes?
nice pics onoxo !
will add more soon... yo!
hi kalle, zepi sanch and me will be there !
hey this lemur stuff looks GREAT ~ costs? ;-)
TODAY in Frankfurt/main/Germany you may see the LEMUR controlling device. info about the event here: http://vvvv.meso.net/tiki-index.php?page=TempLemur info about LEMUR here: http://www.jazzmutant.com/
hi nos. dl works now... ill have a look at the fahrplanreader again... btw it seems that our xpembedded man is in holidays...
it would be nice if i could delete the files I uploaded be myself :-)
howto delete files in the userproject galleries? Isnt it possible to overwrite files with the samae name?
(re: beta expiration) : thanks joreg.hopefully some new projects for the gallery soon...
the beta will say it is expired on may 1st which on the one hand is bad because we'll probably not have the new version finished by that day. on the other hand it doesn't really matter. an expired vvvv is still fully functional.
hi:this software looks great.considering using it for a small installation,but wondering: does this current beta version actually expire?
hi i am shams i need help regarding CAPI
and here you can move the 4-dimensional cube thru our space: http://cips02.physik.uni-bonn.de/ScienceSite/hypercubus/animator/main.html with an eye trick you can see the animation 3-dimensional
thats really interesting, a rotating 4-dimensional hypercube intersects our 3-dimensional space:http://cips02.physik.uni-bonn.de/ScienceSite/index.html
ok, tested on my pixelshader 1.4 card, just try the RGB +/- without the clamp() function, works for me !
Sould be the RGBluma, I thought I'd deleted the other ( I think the channels are named backwards by the way, just a heads up!)
there are two .fx files, which is in use ?
+ didnt seem to work when i tried just now! I'm coding by trial and error, wish I could remember more of my maths lessons, but they were a long time ago!!! Quaternions make me go giddy, I feel so stupid sometimes,,,!
@catweasel, + should also work, but no contrast with the pow() command...
Just found out if you've not got a ps2 card and want to use my mixer or the lumakey module you can can edit the fx file to read 1_4, and its works except no + with RGB only -
Renderer (Flash) -> GDITexture -> Quad -> Renderer (DX9)
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