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Shouts

(zomtec voice) yes i am. Me Bifibot. bifibifi. bifibifi.

guest, Wednesday, Jun 15th 2005  

55 online users? they are bots arent they?

elektromeier, Monday, Jun 13th 2005  

hi slish, wthts going on carc_ti

carc_ti, Saturday, Jun 11th 2005  

hi carc_ti ! greetings to the hochebene :D

slish, Saturday, Jun 11th 2005  

7_6 on my userpage now

catweasel, Saturday, Jun 11th 2005  

I'll check it out again, thought I'd got all the boogers, got a new version actually...

guest, Saturday, Jun 11th 2005  

when i tryout some examples from vvvv.meso.net, than i´n able to play arround with it, because some nodes are missing and their connection as well, for example mixer 7.5, what can i do ??? regarding carc_ti from berlin

carc_ti, Saturday, Jun 11th 2005  

Chromakey.fx http://vvvv.meso.net/tiki-index.php?page=User+Shaders

catweasel, Thursday, Jun 9th 2005  

welcome !

tonfilm, Tuesday, Jun 7th 2005  

(-: Syzygy has arrived!

:stalker:, Tuesday, Jun 7th 2005  

but it s more difficult than pixelshader

sanch, Monday, Jun 6th 2005  

yes, sometimes, one can create funny mesh deformations ...

tonfilm, Monday, Jun 6th 2005  

Does someone work on Vertex Shaders?

guest, Monday, Jun 6th 2005  

too bad it doesn't work under GNU/linux...

guest, Sunday, Jun 5th 2005  

and a other one halftone >> http://vvvv.meso.net/tiki-index.php?page=User+Shaders

sanch, Saturday, Jun 4th 2005  

new shader online: http://vvvv.meso.net/tiki-index.php?page=User+Shaders

tonfilm, Friday, Jun 3rd 2005  

ah ok, i see the reply (-:

:stalker:, Friday, Jun 3rd 2005  

@joreg: just posted at the forum, about the vvvvariables shown (syzygy's, intrinsic's, vvarp's and iua's don't show all).

:stalker:, Friday, Jun 3rd 2005  

cool

guest, Friday, Jun 3rd 2005  

:stalker see forum

joreg, Friday, Jun 3rd 2005  

....or PatchBox?

:stalker:, Friday, Jun 3rd 2005  

Hey ho, anyone using FreeFrame here?

:stalker:, Friday, Jun 3rd 2005  

ive got ja that bodensee right before the haustüre. I can see at the lake while working...

elektromeier, Thursday, Jun 2nd 2005  

lets have a jump ...

guest, Thursday, Jun 2nd 2005  

up + running

guest, Thursday, Jun 2nd 2005  

thats understandable. me too but i have to work...

elektromeier, Thursday, Jun 2nd 2005  

hi kiilo, und läuft sie schon?

elektromeier, Thursday, Jun 2nd 2005  

yo radeon 9600XT is up + running // but i want to jump into the lake now ... sun sun sun

kiilo, Thursday, Jun 2nd 2005  

Anyone ever tried to use two graphic adapters AGP/PCI Express in one machine?

elektromeier, Thursday, Jun 2nd 2005  

Hey In spanmode dualheaderndendering works perfect. trotz scheisscontrollcenter.!! Cool

elektromeier, Thursday, Jun 2nd 2005  

no nvidea GeForce MX(MX 400 :o/ ... but tomorow i will buy a saphire Radeon 9600XT

guest, Thursday, Jun 2nd 2005  

Schöner Gruss aus Kavvel

guest, Thursday, Jun 2nd 2005  

ja, i definitely want to. i just don't find the time to clean them up and make them readable at at the moment;-)

michel, Thursday, Jun 2nd 2005  

... or some of them ...

guest, Thursday, Jun 2nd 2005  

michel, please share your shaders too !!!

guest, Thursday, Jun 2nd 2005  

hey kiilo: i have a 9800 i don't use any more. you could have that for cheap;-)

michel, Thursday, Jun 2nd 2005  

IRC!!!

kiilo, Wednesday, Jun 1st 2005  

wie teuer ist die noch?

elektromeier, Wednesday, Jun 1st 2005  

no nvidea GeForce MX(MX 400 :o/ ... but tomorow i will buy a saphire Radeon 9600XT

kiilo, Wednesday, Jun 1st 2005  

still got you matrox g400?

elektromeier, Wednesday, Jun 1st 2005  

time to get a dx9 grafik card :o ) ...

kiilo, Wednesday, Jun 1st 2005  

i have update my shader with an help file >> http://vvvv.meso.net/tiki-index.php?page=User+Shaders

sanch, Wednesday, Jun 1st 2005  

yeah shade on you ! ; )

sanch, Wednesday, Jun 1st 2005  

yeah. concerning the shaders just be aware that they may not work as expected in a future version. shade on me.

joreg, Wednesday, Jun 1st 2005  

wish i have a compatible grafic card :(

onoxo, Wednesday, Jun 1st 2005  

anyone remember the post that explained how to configure windows to open meso at startup?

guest, Wednesday, Jun 1st 2005  

Go shader page!! Yay

catweasel, Wednesday, Jun 1st 2005  

cool

sanch, Wednesday, Jun 1st 2005  

I've added a Shader download section. It's a copy of the modules download page and needs to be filled with content. User Shaders?

ampop, Wednesday, Jun 1st 2005  

gregsn is the best!!

sanch, Wednesday, Jun 1st 2005  

nobody needs no ok. this is a wiki!

gregsn, Wednesday, Jun 1st 2005  

@ elem: for an official shader download section we need joregs 'ok'. he isnt satisfied by the current state of developement ...

tonfilm, Wednesday, Jun 1st 2005  

dams those shaders rock! i wish i had the programmingskills bymyself too...

elektromeier, Wednesday, Jun 1st 2005  

Mh a new shadersection under vvvviki - Downloads i a good idea?

elektromeier, Wednesday, Jun 1st 2005  

here are the shaders: http://vvvv.meso.net/tiki-list_file_gallery.php?galleryId=15

tonfilm, Wednesday, Jun 1st 2005  

and i learn , a lot of new shader coming soon

sanch, Tuesday, May 31st 2005  

yeah but somethime inspired from other code or joreg sebastian , and tonfilm give me some help

guest, Tuesday, May 31st 2005  

cool sanch! you programm all this shaders by yourself?

elektromeier, Tuesday, May 31st 2005  

6 New fx file in the shader gallery Radial blur ,wipe, depth of field... ; )

sanch, Tuesday, May 31st 2005  

auch ne möglichkeit den lärmpegel des rechners zu minimieren: http://www.markusleonhardt.de/de/oelbilder.html

elektromeier, Tuesday, May 31st 2005  

thanks kalle, i´ve deleted that

oschatz, Saturday, May 28th 2005  

Wowi the screenshots be turbolent at time.

Perzokat, Wednesday, May 25th 2005  

any rumors when the new version is out? i just cant wait :)

elektromeier, Tuesday, May 24th 2005  

screenshot gallery workaround: http://vvvv.meso.net/tiki-browse_image.php?galleryId=11&imageId=1048

tonfilm, Sunday, May 22nd 2005  

Screenshots doesn't work anymore ?

capten, Sunday, May 22nd 2005  

new to vvvv, trying to get an mpeg to play in the renderer

lewispound, Sunday, May 22nd 2005  

screenshots of the day arent working

elektromeier, Saturday, May 21st 2005  

Shader gallery http://vvvv.meso.net/tiki-list_file_gallery.php?galleryId=15

catweasel, Saturday, May 21st 2005  

...see shader galery... where is it?

onoxo, Friday, May 20th 2005  

yeah!!!

sanch, Friday, May 20th 2005  

Nice spirals Sanch!

guest, Friday, May 20th 2005  

hey i travel to frankfurt to the cocoon club this weekend to see all the nice gadgeds you guys have done there!

elektromeier, Friday, May 20th 2005  

a lamers tutorial would allow even me to understand hlsl....

kalle, Friday, May 20th 2005  

what is lamers tutorial ? an introduction to the shader technology in vvvv is here: http://vvvv.meso.net/tiki-index.php?page=Effects+Network

tonfilm, Wednesday, May 18th 2005  

which also explains some basic programming terminology... ?

guest, Wednesday, May 18th 2005  

Is there anything like a shader for lamers tutorial?

guest, Wednesday, May 18th 2005  

SHARE YOUR SHADER !!! there is a new file gallery for user shaders: http://vvvv.meso.net/tiki-list_file_gallery.php?galleryId=15

tonfilm, Tuesday, May 17th 2005  

yes, very special kind of ahorn, maybe from another country ... ??

tonfilm, Tuesday, May 17th 2005  

this ahornbusch looks strange ;)

elektromeier, Tuesday, May 17th 2005  

my diploma is nearly finished and most of the project can be seen at http://diploma.ampop.net

ampop, Monday, May 16th 2005  

Theres an updated mixer on my user page. Just about finished for now I think!

catweasel, Sunday, May 15th 2005  

joreg, ty this is amazing

guest, Saturday, May 14th 2005  

start reading http://vvvv.meso.net/tiki-index.php?page=Effects+Network about the .fx files

joreg, Saturday, May 14th 2005  

Scuse me, what language are the .fx files in?

guest, Saturday, May 14th 2005  

this is freaking me out

guest, Saturday, May 14th 2005  

you can easily send different messages on one port (after each other) using a Switch (String Input) or Select (String)

joreg, Saturday, May 14th 2005  

okok. those are still on the list. but don't expect anything soon. we have to get all the other things running again.

joreg, Saturday, May 14th 2005  

yup bundled messages would be cool... at thje moment the only possibilty to send to 2 different osc adresses is to open two ports?

elektromeier, Saturday, May 14th 2005  

id est?

joreg, Saturday, May 14th 2005  

öhm and if theres some time left... the osc nodes needs some missing features...

elektromeier, Saturday, May 14th 2005  

yep. next version has support for 3.0 shaders

joreg, Saturday, May 14th 2005  

hey, any plans for ps_3_0 support?

guest, Friday, May 13th 2005  

waow, tonfilm. nice things what you do with this complex functions.

michel, Thursday, May 12th 2005  

funny text to noise synth http://www.wizardmaster.com/bludgeonsoft/texttonoise/index.html

guest, Wednesday, May 11th 2005  

fcours. but you have to code that yourself. rightclick an effect and look for the line that defines the texture transformation. then copypaste...

guest, Wednesday, May 11th 2005  

an fx file node , can have 2 transform texture input?

guest, Tuesday, May 10th 2005  

thaaaanks ive been waiting for something like this a long time

elektromeier, Tuesday, May 10th 2005  

ahhh right now it works

elektromeier, Tuesday, May 10th 2005  

anonymous user login

Shoutbox

~10d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~23d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~23d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~24d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~26d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1