joreg, u are sick ;)
ah ok - i found it - much thanks man.
m9dfukc: its majortoms deworm module... look in your 3d rope thread for the link....
hey guys who made the 3d line and 3d rope screenshoots - thats exactly what i am lookin for. looks really great ;)
thx woei!!!!!!!!!!!
somebody around here who can send me the fugStream"-freeframe plugin? can't find it anymore in the web
@kalle: seems to be broke. u can search w/ google like that: your query site:vvvv.org just a litllte tips
search doesn't work anymore?!?!?!?!?
@cat...good to know..i really like this multi-spectrum live concept...tx;)
yes please tonfilm post the wireframe stuff grazie
another silly youtube clip: http://www.youtube.com/watch?v=4SItPGEsjLQ&eurl=http%3A%2F%2Flokalheld%2Enet%2F
ok check your mail...
you have an email or skype?
I've send to you my email by private message.
yes, would be cool... Thanx
problem is that it becomes realy slow becaus eyou need a lot of tetxured quads with the texture in a high resolution to get good results...
i render the mesh in a separate texture, map it on a a quad, spread that quad circular and copy the whole thing together (with manual zbuffer) i can send you the patch if you like..
elektromeier could you explain in few words your cheap trick for outline? I'm looking for similar effect with a mesh and shader...
yes, would be cool... i like to do some stuff similar to this: http://flickr.com/photos/87132003@N00/411846171/ btw, there isnt an option to change wireframe thicknmess in dx9, inst it?
i've just made a screenshot of it. the patch has only wireframe mode.. you still want it?
cant find it anymore on vvvviki. any hints? tonfilm???
some did a patch once that concerts triangles of a mesh displayed as wireframes into quads. i think it was doing it by moving some vertices of the mesh.
Well I cant C but I do some xtra visuals for the spectrum orch, so they'd be well happy with that, they've given me a speccy already!
@milo: the Quote node did the trick. thanx guys!
@cat: a vvvv beta soon + http://www.codeplex.com/zx360 + some c# hacking = multiple spectrums in vvvv.
@Des check out http://www.youtube.com/watch?v=h3Dz5xT91ak These guys play live with multiple spectrums
me... no shader or heavy math involved, its a cheap trick...
that mesh outline thing looks cool. who did it?
@newk: also try the quote node.
wanna have :) see videos http://www.lenovo.co.uk/tapes/index.html
@newk: try to copy & paste from an IObox (String) or from texteditor
anyone know how to send a string with a return/enter ?
that's crazy
90 degrees is beautiful, 2 or 3 years old but still impressive, tnx for the reminder des
@elemeier: it has an accessable input for the RegularExpression;you know about:) i think i post it later this day. sorry, no former index by now.
@kalle: what is regexpr (string advanced) about?
@defetto: that's the old one, but still tingles some laugths out. rofl
the search engine seems to be broken :/
@guest modify the nrt-writer module and screenshot every frame. that gives the best results and is the fastest
tomorrow...
some mesos in hannover tonite?
@sanch : yes but in dds it is better (for performance)
^@guest ; render double size and uze a 2:1 reduction in virtualdub
RegExpr (String Advanced) has only little bugs. i think tommorow it will be working perfect... good night
is it possible to render image sequence with anti-aliasing
Is it possible to render png sequence with alpha channel ?
Hi! does someone know if there is any problem using 4v on win.2000? does it support directX 9?any problem withshaders? tnx.S
ah ok - much thanks ;)
@m9d look at the inspector (ctrl+I)
hey guys - just a short question: how to antialiase the objects in the dx renderer - it won't work for me. lokk a some stills i made: http://vvvv.org/tiki-browse_image.php?galleryId=11&sort_mode=created_desc&desp=18&offset=0&imageId=3544
vvvv mind controlled? http://www.physorg.com/news92631249.html from http://www.neurosky.com/
Thnx Bjoern, didn't notice (I fixed a lot, still not enough).
@major: sounds plausible, thanks
@joreg: i understand how dmx is a live protocol. it is refreshing the current state all the time so IT IS sending data...
uh oh.... just created a fix for reindex... and then i saw your comment kalle. back to vvvv i guess. tnx guys!
Matrox TripleHead2Go Digital Edition: http://www.matrox.com/graphics/en/gxm/products/th2go/digital/home.php
"fixed" west´s page. if you link to a user page, the link should be written in lower case characters. i.e. "userpagewest" instead of "UserPageWest"
@west: whats up with your userpage? some strange code?
@majortom: I am very impressed of your reindex module! but the helpfile doesn't find the module because of absolute paths. i'm looking forward to your next modules....
major tom, your deworm module module is cool. im playin around with t right now...
thanks west. i read this but it is not really specifc. it does not say if i should expect it to stop blinking after initialisation until i start sending data.
ot - aufderSeitedesXLR -Steckers blinkt wenn dasInterface initialisiert ist und wenn DMX gesendetwird. Manual: http://www.soundlight.de/produkte/manuals/manuals.htm
ladies, bois. can anybody with a USBDMX2 confirm that the red led is blinking by default even if i am not sending anything?
\o/
sooner than later
i mean hopefully we have a timeline sooner or later
@u7: thx, but what do you mean with redundant? is it buggy? abs paths?
cool recorder, kalle ! hope things like this get redundant soon ;)
reminder: http://www.aec.at/en/prix/index.asp 10 days to go!
a ressource of online computer vision books: http://homepages.inf.ed.ac.uk/rbf/CVonline/books.htm
@gregsn i find the new patch it is ok thanks a lot
@gregsn it dont work
@moustikopat: http://vvvv.org/tiki-index.php?page=Wave+Simulation
someone have a shader with water effect ?
ja, thats on my list already... a paper about the math lies on my desktop since two weeks http://flam3.com/flame_draves.pdf .. but no time atm.. anyone else?
sory no. i am still waiting for licensing-clearance from the company that owns the code.
is there a ar toolkit tracker available vor vvvv? http://vvvv.org/tiki-index.php?page=FreeFrameARTK%2BTracker joreg?
compliments MrBenefit
Looked Nice Benne, compliments!! (and yes Sanch, you are cool too as always ;) )
@developpers: ... i beg a wiinode pliiiise ...
@Joreg: yeah thats probably it, sorry about that I didn't see your comment before I posted again I guess, thanks guys
I tried all that stuff and the colorChannel render state thing. The .bmp always saves with an alpha channel and I thought bitmap didn't support alpha anyway.
@rick: you mean the writer? try different textureformats in the DX9Texture node connected to the writer.
Or have a look at the CONFIGURATION PIN (you'll only see in the Inspektor (STRG+I) ) Windowed Backbuffer Format: set to sth without "X" or "A" which means Alpha
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