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Hey! Did anybody solve the spreaded lighting thingy on shaders like phong? Multiple light sources. I saw some old posts for now...
optimus discussion has a new home:
optimus+matrox=pain in the a
@sebl i'm still having problems sharing texture on integrated GPU
also there is some software that can re-open on-board gpu outputs + use acceleration from an nvidia card (link anyone?)
yeah actually it is pretty nice to have one silent and one fast graphic device to choose from :)
cool, thanks. comes time, comes a solution :)
All fine sebl.
@sebl in dx9 it was solved (last betas work out of the box) & dx11 never had problems I think
is optimus (one external display + built in screen) still a big issue?
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