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ksp

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Realname Thurstan Standish
Registered since 14/10/09
Last seen 30/10/14

visutal


...i think my brain just overheated!

wow, wow, and wow again. vvvv is so much fun.

i am a musician, had a couple of jobs doing 3d, have dabbled with game engines (for the 3d environment mostly), and been vj'ing for a year or so using motion dive (quickly exhausted the possibilities on that one - good fun though).

i dream of filling all those nooks and crannies in clubs with interactive things. (until i get flexible flatscreens that i can wallpaper every surface of the club with - then things will start to get very interesting).

thanks to the vvvv crew, and thanks to everyone for sharing their patches (it is one of the best ways to learn). really appreciated.

ps. i'm based in york if anyone wants to collaborate.


my usefull reference links:

Node Reference By Category
FUN - Frequently Used Nodes
User modules
Software tools links
VVVV on Vimeo
Freeframe tracking plugins

Natural User Interface Group
OpenFrameworks
Processing
MAX MSP - Jitter
Pure Data (PD)
Resolume

Community Core Vision
Visual complexity
Laser tag

86 Optical Illusions & Visual Phenomena
Midi reference
Colour theory @ colorjack
Loopbe - internal midi driver
Midi yoke
ASIO4all

VJ central

fingerplaymidi (osc)

anonymous user login

Shoutbox

~4h ago

blausand: If someone happens to be in #cologne next weekend, we're at #museumsnacht http://blausand.net/2014-10-31/-negua-

~9h ago

DiMiX: @lecloneur:cool

~1d ago

drehwurm: @udo I feel old at 36 with him too ;)

~1d ago

mrboni: @idwyr - try elliotwoods. He spends a good bit of time there

~2d ago

idwyr: Any tips on visiting Seoul? (vvvv/new media exibitions/interesting spots)?

~2d ago

tekcor: btw 3d printed bateries with graphene http://www.3ders.org/articles/20141024-graphene-3d-lab-unveils-first-3d-printed-graphene-battery.html There are also DIY instcruction how to produce graphene

~2d ago

tekcor: since vvvvjs can run any shadertoy code I will get the nvidia tk1 and see what i can do with it here with raytracing etc