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ksp

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Realname Thurstan Standish
Registered since 14/10/09
Last seen 17/04/14

visutal


...i think my brain just overheated!

wow, wow, and wow again. vvvv is so much fun.

i am a musician, had a couple of jobs doing 3d, have dabbled with game engines (for the 3d environment mostly), and been vj'ing for a year or so using motion dive (quickly exhausted the possibilities on that one - good fun though).

i dream of filling all those nooks and crannies in clubs with interactive things. (until i get flexible flatscreens that i can wallpaper every surface of the club with - then things will start to get very interesting).

thanks to the vvvv crew, and thanks to everyone for sharing their patches (it is one of the best ways to learn). really appreciated.

ps. i'm based in york if anyone wants to collaborate.


my usefull reference links:

Node Reference By Category
FUN - Frequently Used Nodes
User modules
Software tools links
VVVV on Vimeo
Freeframe tracking plugins

Natural User Interface Group
OpenFrameworks
Processing
MAX MSP - Jitter
Pure Data (PD)
Resolume

Community Core Vision
Visual complexity
Laser tag

86 Optical Illusions & Visual Phenomena
Midi reference
Colour theory @ colorjack
Loopbe - internal midi driver
Midi yoke
ASIO4all

VJ central

fingerplaymidi (osc)

anonymous user login

Shoutbox

~8h ago

tonfilm: let's get #meta with the new #generic #nodes in #vvvv: generic-nodes-project

~10h ago

m4d: @casinowilhelm: that depends very much on your chosen technique. (e.g. dx11 instancing can give you massive amounts)

~12h ago

david: NODE+CODE in Frankfurt shifted to tomorrow 6pm...node code-april-field-framework-with-nick-rothwell

~12h ago

casinowilhelm: Roughly what's the max number of lowpoly spreaded 3d objects vvvv might be able to handle at once?

~1d ago

julialaub: To all interested in job offer by onformative looking-for-a-vvvv-developer-for-project-in-may-june#comment-154038 didn´t get your emails, server error! sorry! Pls send again!

~2d ago

m9dfukc: thanks to joreg I can now use my magic mouse with belovvvved vvvv under #parallels