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ksp

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Realname Thurstan Standish
Registered since 14/10/09
Last seen never

visutal


...i think my brain just overheated!

wow, wow, and wow again. vvvv is so much fun.

i am a musician, had a couple of jobs doing 3d, have dabbled with game engines (for the 3d environment mostly), and been vj'ing for a year or so using motion dive (quickly exhausted the possibilities on that one - good fun though).

i dream of filling all those nooks and crannies in clubs with interactive things. (until i get flexible flatscreens that i can wallpaper every surface of the club with - then things will start to get very interesting).

thanks to the vvvv crew, and thanks to everyone for sharing their patches (it is one of the best ways to learn). really appreciated.

ps. i'm based in york if anyone wants to collaborate.


my usefull reference links:

Node Reference By Category
FUN - Frequently Used Nodes
User modules
Software tools links
VVVV on Vimeo
Freeframe tracking plugins

Natural User Interface Group
OpenFrameworks
Processing
MAX MSP - Jitter
Pure Data (PD)
Resolume

Community Core Vision
Visual complexity
Laser tag

86 Optical Illusions & Visual Phenomena
Midi reference
Colour theory @ colorjack
Loopbe - internal midi driver
Midi yoke
ASIO4all

VJ central

fingerplaymidi (osc)

anonymous user login

Shoutbox

~12h ago

joreg: 299 responses to the survvvvey! now if everyone who took it only finds one more to take it...you do the math http://goo.gl/forms/u4MH5YrFSs #vvvv

~1d ago

rrrr: Timeliner curve editing, how to do it: https://twitter.com/iangeek/status/569810168969601024

~1d ago

StiX: i think i alredy used it once, but i might be just confusing constructing my own mesh with getting stuff out of a buffer

~1d ago

evvvvil: you mean like vertexbuffer dx9 node Stix? I would use a compute shader... you're saying there is a dx11 node that does this?

~2d ago

StiX: i think i went blind, i cant find a way how to get vertices positions from geometry buffer, can someone point me to the right node?