Naming conventions for fx

while trying to get @desaxismundi newest shaders running from my fx-folder i noticed that i already had 3 different distort.fx files with exactly same name.
i ended up renaming that one from desaxismundi to DistortHV.fx

for the reason of steadily growing amount of users and shaders i want to ask you all about thoughts and meanings referring a possible naming convention for shaders.

btw.: is it possible to use brackets in the shaders name like it is with modules?

didn’t try this by now…

Hi Andreas,
You’re right we definitely should find a smart way to sort shaders…the same goes for the related vvvviki page…
btw : DistortHV sounds great…

btw.:
it is possible to name a shader orthogonal to the naming conventions of modules.

e.g.:
CubeTexture (Template Basic).fx
CubeTexture (Template Basic) help.v4p

the only disadvantage is that everything inside the brackets is displayed in the representing node.

means: the node shows up like:

IMHO it would be better if it would like this:


further i would appreciate sorting the EX9.Effects within subcategories in the nodelist.


a rework of User Shaders with category related subpages in the same way could also be useful.
because i suppose that the amount of custom shaders will grow exponentially soon…

:)