please share your projects with us! just click on the "+" button and write some lines about your project. add an image and its perfect. don't be shy. you always can edit/delete your own posts afterwards as you like.
Moe (modular screen)posted by vedran on 29.01.10 |
|
|
Moe (modular screen) is a light and video augmented sculpture, based on a single building element that can form an array of different, adjustable and reusable stage designs for club events and concerts. Dynamic structure that comes from the fact that elements come together at a 45 degree angle allows Moe to function well even as a standalone light object, a virtual kinetic sculpture. This combination of a physical object and computer generated reality comes together via vvvv, a software for video synthesis designed by meso. A specific proprietary patch was built for the sculpture, using the same modular principle so that the composition of the video texture follows the thought pattern of the physical object. Every piece is textured separately, video textures are generated in real time and are input or ambient sound responsive. For 2009. Illectricity festival in Zagreb Moe was built 5 meters tall and 8 meters wide, out of 180 elements. The entire installation cost a little bit more than 250 euro to build (just raw materials). Moe awaits to be reincarnated in a different body. web: www.projectmoe.net video on Vimeo |
|
Voyage en Polygonies ( Puppets Theatre /France / 2009)posted by karistouf on 27.01.10 |
|
|
VVVV was used in this full realtime video work to manage video and sound. VVVV was remoted in art-net by my schwartzpeter, using its abilities of cues , times and events handling, and of course light managing. This show is a 47 minutes show, and contains about 16 very differents scenes. It was completely created from scratch during improvisations and rehearsals. No plan, no global view of what it will be at the end. And every scene is ovelapping the other graphically, between video caracters or decor elements. Wich means no Subpatch loading ! In this way, VVVV was fabulous, and my choice to use other tools for recording cues and playing time transitions was very wise, as a lot of things were moving from day to day, all along the rehearsals. The problematic of storing and preseting was completely exited by using schwartzpeter. This was my very first attempt for a complete and complex show with VVVV. Next time, I will try to work with others, as developping and patch handling is somewhere killing the time in your head for artistic and creation. But well, VVVV is terrific. Thanks devvvvs .... and thanks for the support when bugs or philosophical questions ! photo Phil Journee some videos from rehearsals : http://vimeo.com/9068424 |
|
vvvv und Modul8 at museum of contemoprary artposted by r.a.u.l. on 11.01.10 |
|
|
We made an installation for the Leopold Hoesch Museum of contemporary art in Dueren, Germany in Dezember. It was the re-opening and we had a huge room in the new building - the Peill-Forum. It's an istallation for three projectors (TH2Go) made in vvvv and feeded with very reduded and graphical live visuals from Modul8. Watch more on ... www.lichtinstallationen.com Thanx to www.artclubbing.com for the support. |
|
Future Ocean Explorerposted by wirmachenbunt on 08.01.10 |
|
|
Watch Vimeo Video Here is our massive multitouch table presenting information about ocean research. developed by wirmachenbunt & Muthesius Academy of Fine Arts commissioned by the Future Ocean Cluster - Kiel Germany |
|
"Click for details" -:- 4-channel electronic music with videoposted by Xini on 18.12.09 |
|
|
Alessandro Perini Click for details 4-channel electronic music with video (2007/2009) 8m30s Music entirely produced in Csound The whole piece is built starting from the mpulse opcode. Clicks are processed through reverberation and filtering, sometimes pushing the parameters beyond the sample rate. Video made with VVVV and Max/MSP connected via OSC protocol. Premiered at Connect Festival, Malmö (Sweden), November 2009. Author's website |
|
Génome - Voyage au cœur du vivantposted by markus4 on 26.11.09 |
|
|
13 octobre 2009 au 10 janvier 2010 Ile Rousseau, Genève 1 VVVV CPU did the superior control of all the medias so as the management of the over 3'000'000'000 bases and genes, with complex calculated diffrent characterspeeds etc. etc. Click here to watch the Movieclip Université de Genève > 450e anniversaire > Expositions > Génome |
|
Digital Wallpaperposted by ampop on 23.09.09 |
|
|
To decorate the office space of Büro Hirzberger in Vienna Strukt realised a digital wallpaper that illuminates the walls. In this self-initated project Strukt was given complete creative freedom by the client, and developed a system to project video and realtime content undistorted onto any surface. The basic idea was to light up the black and white striped office wall by mapping the architecture with multitple projectors. The program developed by Strukt is scripted in vvvv and is scaleable to any number of projectors and any architectural shape. Several different visualisations have been realised already, amongst it a Pac Man animation as well as moving stripes, and more are in development. The content could also be made interactive, reacting to people passing the ground-floor offices. The hardware is courtesy of Concept Solutions Vienna. Click here for project page |
|
Heinrichposted by Xini on 12.08.09 |
|
|
Heinrich Beta a tool for dynamic Schenkerian analysis graphs Heinrich is a prototype for an educational tool with which you can draw Schenkerian analysis graphs. These graphs are multi-layered so that you can fade in and out the material which lies between the foreground level and the Urlinie. Heinrich lets you assign different layers to notes and objects in order to express the multi-level structure of the Schenkerian analysis method. Heinrich was developed in VVVV and can be downloaded on the author's webstite It would be nice if soumeone wants to further develop this idea that still is in a very basic stage. |
|
BUG BOYSposted by fleg on 31.07.09 |
|
|
an installation at the open source festival in düsseldorf last week, i placed 4 self-built robotic jockeys on the horse racing track. patching and tech-setup was quite simple, i used 1 pc -> usb2dmx adpater -> 4-channel dimmerpack to trigger the drill & lights. more about this project (in german, but with extra images!) here. |
|
Body Collectiveposted by thomaswester on 22.07.09 |
|
|
http://secondstory.com/portfolio/works/body-collective This free-standing installation in the Portland Art Museum (Portland, Oregon, USA) was deployed in concert with the museum’s exhibition Marking Portland: the Art of the Tattoo. Integrated into an alcove adjacent to one of the busiest thoroughfares in the museum, this two-sided experience literally merges the museum’s community and collection. On a large display on the inner side of the unit visitors walk up and see themselves with details of artwork blended onto their likeness. A row of scrolling thumbnails lets visitors browse and select the artwork they want to see on themselves. After a few seconds an image is captured of the composite and added to the Body Collective collection where it can be viewed on the outer side of the unit. On this screen visitors can browse through thumbnails of every image captured since the exhibition opened to observe the playful convergence of art and audience. Both "sides" are developed using VVVV, the capture side streams live "higher res" video from a PtGrey Chameleon usb camera. Then uses blend modes to composite a piece of art (the "tatoo") onto the live image. A picture is taken then saved to the other side. User input is detected using infrared proximity sensors, these are hooked up to a Make Controller which broacasts the visitor's hand position as an OSC value. This was our first VVVV project, it was a great experience! |
|
WA[te]R by Gruppo Làbun - Festival Feedback (Italy)posted by Xini on 14.07.09 |
|
|
Gruppo Làbun - WAteR Interactive installation Video documentation here! Feedback Festival San Casciano Val Di Pesa (FI), Italy June 25-28, 2009 3 Wiimotes, 2 Computers PD/VVVV/OSCulator A. Perini/S. Fumagalli/A. Livio labun.it feedbackfestival.it This work represents the Water element as a source of profits and power rather than as a source of life. Once water resources become scarcer, the paradoxical identification of water as the petrol of the future seems more and more appropriate: to date it seems that the control over such a substance is equivalent to controlling life. The war for water is a bloody but also subtle war, battled out through shrewd legislative, financial and industrial manoeuvres. Without forgetting that this war, typical of the contemporary world, has just waged battle on the media: now that we are drowned in an ocean of misinformation it is up to us to search new isles from where a fresh assault for the reconquest of lost rights can be launched. |
|
checksum5 business as usualposted by joreg on 24.06.09 |
|
|
we've just fininshed our latest job for whitevoid and don't want to be late again with its documentation. also we didn't yet mention here the two projects we did last year for m-box/tamschick media+space. so here they come all at once. fasten your seatbelts please... Airtraffic Network Simulation brought to you all the nice new features in beta21, most notably the new Text (EX9) plugin and a lot of new transform nodes for easier screenbased patching... documentation with video is down because the client (a german airtraffic dinosaur) doesn't understand the internet yet... Sala Agua the 10 minute linear piece with user-interactive parts exhibited at the expo08 in zaragoza was responsible for the further development of Timeliner. also it features gregs wave simulation stretched across 10 projections. documentation with video Visual Symphony a 360° surround synced video projection. not exactly vvvvs strength. we had to fight with videoplayback troubles just as you do...(with only little additional magic). documentation with video |
|
Cinema Vertigo: In Freefallposted by studiomoto on 15.06.09 |
|
|
Cinema Vertigo is an interactive audiovisual environment. It is a mobile form of interactive experimental cinema: it exposes the perceptional effect of induced movement - formerly often used by the moving camera in film - and transforms it into a new spacial constellation. Cinema Vertigo’s most distinctive feature is its huge vertical screen format, aligned along the tower of a glass elevator. Video of Cinema Vertigo: In Freefall „In Freefall“ is the title of the first „movie“ played on the Cinema Vertigo platform. It deals with the state of vertigo, a disturbing feeling between motion and standstill. The movements of the elevator as well as gestures and motion of the audience influence visuals and sounds on the tall screen. Without any interaction the screen remains black; if people use the elevator or step towards the screen they reveal hundreds of little origami-like characters, trapped inside a game between rise and fall. Cinema Vertigo can be adjusted to any architectural space that includes more than one floor. It is able to track movement and the interactive system furthermore can be attached to any other moving element in the room. Cinema Vertigo took place in april 2009 at Schmiede/Alte Saline, Pernerinsel Hallein, Austria. Credits: directed by Claudia Rohrmoser, patched by Andreas Schmelas, supported by Schmiede Hallein and Strukt Vienna, funded by Kultur Land Salzburg/winner of Podium08 http://www.cinemavertigo.tv http://www.podium09.at/podium08/im-freien-fall/ http://www.rohrmoser.tv |
|
RT Virtual Calligraphyposted by DigitalSlaves on 10.06.09 |
|
|
Digital Slaves and Kaalam have develloped a new system for real time calligraphy and drawing. This system reproduces the calligraphic feeling and adds some new features from the digital world. The system is composed of one camera at 60 fps, a home made lamp and a touch screen. The touch interface allows the calligrapher to choose textures, width and height and also colors of the line.There is also some blending features. The rendering can be adapted to multiscreen projection via the touch interface. This system can be easily adapted to a different kind of drawing. This project is still in process All running in real time using vvvv Project's Video www.digital-slaves.com www.kaalam.com |
|
3D tracking for radiologistsposted by Jannes on 24.05.09 |
|
|
This 3D-tracking-prototype was part of my Master Thesis in Interaction Design. I was designing for the Radiologists Reading Room. I am tracking the position and orientation of a pen in free 3D space. So you can use the pen to mark and view a 3 dimensional CT-scan. here is a video of the prototype more information can be found here, you can also download the patch from there and the 3D files. |
|
Abstraction & Improvizationposted by jeffdooley on 17.05.09 |
|
|
This project was created for my final-year fine-art exam. Using different coloured paint brushes, a viewer could "paint" sound and image. The brushes, dipped in fluorescent paint, were tracked. Position data selected slices of pre-sampled jazz (sliced into bars). Images were generated by a combination of position data, data from the FFT of the jazz, and images of paintings which were exhibited along with the interactive work. |
|
Four Invisible Citiesposted by Xini on 10.05.09 |
|
|
Alessandro Perini FOUR INVISIBLE CITIES for electroacoustic cello, live electronics and live video Guido Boselli, electroacoustic cello Alessandro Perini, live electronics Giorgio Tedde, sound director Live performance. The live video reacts to the cello input (amplitude) or to the live electronics performer. Video of the perfomance. Author's website - www.alessandroperini.com |
|
space trashposted by ain on 08.05.09 |
|
|
Moscow, VDNKh, "Kosmos" pavilion, Faces & Laces exhibition 2009 Formerly, there were models and real samples of satellites and flying vehicles demonstrated under the vault of "Kosmos" pavilion. Now, when people lost control over these devices, in space trash settled barabashkas, as in a desolate house. Screen 7x4 metres of 4 triangles is an image of a broken satellite fragment. It reflects numerous satellites and debris on the Earth orbit. When the camera fixes high people activity, little luminous ghosts ("barabashka" in russian) appear and reflection is replaced by coloured patterns. video, more photos |
|
Mayday 2009posted by MSBERGER on 01.05.09 |
|
|
At Mayday 2009 vvvv was used to control most video installations on the main floor in Hall 1 of the Westfalenhallen Dortmund. The most eye catching installation was a 3d LED matrix consisting of 16x16x56=14336 G-LEC solaris RGB-LED Balls with a total dimension af apprx. 10x10x7m flown in the middle of the hall. VVVV was used to map real 3d and also standard 2d VJ content to the 3d matrix. The 2d VJ video was "converted" into 3d by spreading it into "timeslices" and shifting them in various controllable ways through the matrix. Switching between different modes ond effect was controlled via artnet fed into vvvv. To test how 3d and 2d content would look like on the real installation during preproduction a simulation of the matrix, of course also patched within vvvv, was used. The simulation was running on a seperate machine that was fed with exactly the same pixel per pixel DVI signal that has to be send to the solaris controllers at final setup. This way the whole system could be tested and comletely configured before setup without having to connect/install a single solaris node for testing. The second vvvv-controlled installation was a patchwork of 24 different sized plasma monitors in the stage all fed with different signals processed with vvvv. vvvv was not used for content creation but only for mapping external vj content to the 24 monitors. Effects like spanning the vj content across all monitors, showing same content on all monitors and several mirror and strobe modes were also controlled via artnet. Last but not least vvvv was (similar but smaller compared to earlier years) used to control apprx. 100 ColorKinetics iColorFlexSLX LED strands (50 RGB pixels each) built into the back of the stage. Each pixel is individually addressed through vvvv using UDP. vvvv programming was done for satis&fy AG Deutschland, lighting designer was MartinKuhn and main VJ was Marcos Kern |
|
ROSPOposted by ddf on 15.04.09 |
|
|
The main goal of ROSPO is to be the core of a bigger creation process in which the architect takes part as "data selector" and "audiovisual suggestions user". The name "rospo" stands for the italian noun for "toad". The behaviour of this machine is very similar to a toad: extremely sensitivity to movements coming from environment. Every kind of "reaction" of Rospo system will be due to the audiovisual trasformation of the environment infos & videos here >>t-FATA |
|
SPACEMIXING prototypeposted by kitw on 12.04.09 |
|
|
Mapping tests over objects in motion. http://www.vimeo.com/4078421 |
|
Multitouch Table at TOCA ME Design Conferenceposted by ampop on 09.03.09 |
|
|
At this year’s TOCA ME Design Conference in Munich, international renowned speakers were invited to deliver insight into their work. The speakers included Joshua Davis (USA), Bradley Munkowitz alias Gmunk (USA), Jeremy Thorp (Canada), Joel Gethin Lewis (UK), Jason Levine of Adobe (USA) and Strukt, who all talked about the topic “Hit by Inspiration”. Strukt was invited to install the interactive 70inch table Struktable in the exhibition area and to speak at the conference in addition to designing the opening titles for the conference. |
|
DATAFLUX 0.1 - gallery installationposted by kitw on 28.02.09 |
|
|
DATAFLUX 0.1 gallery installation by Kit Webster at RMIT in Melbourne, Australia. Using vvvv, with digital projection beamed onto DMX mirror, allowing 180 degree displacement. Mapped to pillars with sound and strobe light synchronisation. |
|
Harrods - Terminal 5posted by catweasel on 23.02.09 |
|
|
Catweasel was commisioned to provide custom visuals and a vvvv server for Harrods store in Terminal 5 Heathrow. The dome installation was designed by Fitch and uses Color Kinetics iFlex. Unforutnatly cameras weren't allowed in before the launch of T5 so I don't have more pictures, I had to sneak this one on my phone...! |
|
Olympics 2008 London Handover - Party in the Mallposted by catweasel on 23.02.09 |
|
|
For the Olympics handover from China to the UK, catweasel was commissioned to provide custom visuals for the music acts at the Party in The Mall. Custom work was done in vvvv and run realtime into catalyst mediaservers using HDMI inputs on Blackmagic capture cards. Patches and catalysts were run via Artnet by a Hog2 lighting console, the show went out live to several million viewers... Some vvvv content on screen at rehearsals |
|
Opernball (Vienna Opera Ball)posted by ampop on 19.02.09 |
|
|
Opernball feat. vvvv. For the very first time in the long history of the Vienna Opera Ball there will be media installations. And we proudly announce that they will be realized with evvvverybodys favourite multipurpose toolkit. "Beim Wiener Opernball heute abend darf sich auch die VJ-Culture fein herausputzen: Studio Strukt aus Wien wird die edle Lounge des Weinguts Esterházy standesgemäß als Rauminstallation mit animierter Bildtapete ins mediale Licht rücken. Zum 200. Todestag von Jospeh Haydn soll mit der Synästhesie von Visual und Klang gespielt werden. Die Besonderheit dabei: Die Videoinstallation wurde mit der generativen Grafikprogrammiersprache VVVV realisiert und kann über das iPhone oder den iPod Touch gesteuert wrden." (from PAGE online - weblog |
|
Vakuumposted by david on 15.02.09 |
|
|
Vakuum is an intermedia performance, a mixture of theatre, dance, music and interactive media. Within this performance these tools are merging into a multilayered image of changing concepts of identities. Read more Watch video With: Nina Louise Vallon, Stefan Düe, Aljoscha Zinflou Direction and Concept: Raman Zaya Dramaturgy: Célestine Hennermann Music: Jürgen Krekel Room Concept and interactive Media: David Brüll, Ingolf Heinsch Artistic consultation: Lorez Hippe Assistant: Lisa Schindler May 2008, Mousonturm Frankfurt, Germany thanks to: vvvv(dot)org, satis & fy, meso digital interiors, mousonturm frankfurt |
|
Hoxton Square Exploded Globeposted by dommeruk on 09.02.09 |
|
|
To celebrate the launch of the Restaurant and Bar Design Awards, Cinimod Studio was commissioned to create an outdoor interactive lighting installation. Conceived as an exploded blank canvas, the huge “exploded globe of light” was suspended from the trees over London’s famed Hoxton Square and was interactively controlled (in VVVV!) by the guests. See video. read more (2 pages) |
|
Datafallposted by zepi on 16.12.08 |
|
|
interactive installation at The Public Gallery, West Bromwich UK after a concept by Lia and Miguel Carvalhais implemented by Peyote - Cross Design Concepts. more |
|
Floor Projection Vattenfall (Berlin + Hamburg)posted by zepi on 16.12.08 |
|
|
Peyote - Cross Design Concepts was asked to design an interactive floor projection for energy company Vattenfall in Berlin and Hamburg. Four colorful scenarios invite to play around. More |
|
Interactive Nikon Media Tableposted by jannis on 05.11.08 |
|
|
MESO Digital Interiors was asked to design and plan an interactive table to inform about Nikons digital imaging technologies at the Photokina 08 in Cologne. The interactive table was part of the new exhibition booth designed in aspect of Nikons Motto for 2008 “Discover”. Nikon Media Table project page The meso team: Jannis Kreft, Sebastian Oschatz, Max Wolf, Ingolf Heinsch www.meso.net |
|
BIO CAN at the CYNETart_08posted by hrovac on 04.11.08 |
|
|
From 30th October until 9th November the festival for computer-based art CYNETart_08 takes place in Dresden, Germany. Artists from 45 countries with about 280 works have applied to participate in the festivals competition. One of the 16 selected artworks is the BIO CAN, an interactive web installment made with vvvv. It transfers the technique of spraying a slogan from the eighties into the present. The internet is the outer wall of today. With the wooden BIO CAN you can spray a message at the website of a climate killer. Your picture will be saved and automatically sended as an attachment via email to the chairman of the climate desroyer. For more information please check the website. Another interesting artwork at the festival is "double helix" by Ursula Damm. It is worth to visit it! _Alexander Graf |
|
A Light Dress for Changing Roomsposted by diki on 30.10.08 |
|
|
Architecture firm UN Studio invited MESO Digital Interiors to provide a projected lighting design for their built contribution to this year' Venice Architecture Biennale. The result is a 9-Beamer batch of pretty pixels loosely based on YouTube serendipiclips. Video coated surfaces! Ultra short throw ratios! Unnerved Dikis! Link |
|
TodaysArt 08 - Processing Lightposted by eno on 20.09.08 |
|
|
Outdoor Show in The Hague by MAXALOT Gallery, 26-27 September 2008 Press Release What if you had a special little helper who could assist your own creativity into creating the most intricate layout of various curious and beautifully detailed objects and things. Who would be the real creator? What if you had actually made this special little helper yourself to begin with? Artists working with programming do just that, they create a very powerful creator and let them do the hard work. Through computer software algorithms written in various scripting languages more and more artists now use these powerful tools to have information generate mind blowing imagery. This "processing" of information happens in a combination of order and disorder, and although most behaviours are very much so controlled by the artists, the outcome is always somewhat of a surprise. For this event, this public outdoor exhibition, Maxalot will present a selection of todays finest generative artists and have their work light up part of the VROM building next to The Hague's Central Station using another powerful tool, Light. Location Turfweg/Zwarte Markt The Hague, The Netherlands Participating Artists (alphabetacily) Neil Banas Dextro Eno Henze Tina Frank Pedro Mari (aka defetto) Quayola C.E.B REAS Karsten Schmidt (aka toxi) LIA Jim Soliven Marius Watz Mike Paul Young For more information see: http://www.maxalot.com/xhbtn/ta08.shtml http://www.todaysart.nl/ http://www.todaysart.nl/2008/600/Art/105/all/all/MAXALOT_:_PROCESSING_LIGHT/artist_info/#programme there will be 2 vvvvorks in the exhibition: Party Collider by Eno Henze(left) also see: http://www.enohenze.de/works2008/subjektbeschleuniger/ and Panta Rei by Pedro Mari (defetto)(right) also see: http://www.flickr.com/photos/defetto/sets/72157602683025565/ |
|
3d destop navigatorposted by MFstone on 03.09.08 |
|
|
this is our first aproach to the idea of a 3d navigator for your destop ( the real one, the wooden ). you have to move a pen over a projected horizontal section of an architectual plan. if the pen will rest over one of the rooms a 3d view of this room shows up. you can turn around by moving the pen within the room. http://www.8apr.eu/MICHAs3DFARBTRACKER.mov the flavoring ingredients are flash, a webcam for the colortracker, a beamer and of course vvvv! |
|
disjectaposted by patrick on 03.09.08 |
|
|
disjecta is an installation by me, Patrick Raddatz comprising of 72 split flap modules. Fragments of own texts, snippets of recorded talks and the remnants of excursions in books and music are cut-up like on display for a while, aleatorically selected. Seconds pass by, the display time varying unpredictably until that very sentence starts to mutate. Single letters or words change, altering meanings, changing directions. And again after some time has passed, keywords of those sentences appear, one writing over the other, until the next cycle of full sentences gets displayed. disjecta is a textual process characterized by remembering and decay, echoes of a past in variable distance and the transformation and creation of opinions. This installation came to life during my MESO Artist in Residence term and runs on a fine patch created by Sebastian Oschatz (already hacked by me :D ), who has realized the core technical development along with Wolfgang Schemmert of Cinetix, based on my reverse engineering of this stone age technology during my internship at MESO. It will be soon on display at the Festival Junger Talente 2008 and my first solo show at the 1822-Forum in Frankfurt am Main. Yay! |
|
fuckheadposted by sinus on 21.06.08 |
|
|
hi folks. there´s a funny docu on my performance group fuckhead in the web, that features some live material: http://www.castyourart.com/index.php/2008/06/18/025-fuckhead-dieses-schone-lied/ unfortunately in german, but you can see some glimpses of our projections. all realtime, soundreactive and done with vvvv by sinus aka the austrian dwarve with the tattoo bodysuit. a shoutout to deaxismundi for his fancy tendrilshader! more pix from our show in http://www.myspace.com/bodylord. check photo album donaufestival. (btw. the lovely boy with the wig is famous ron athey from LA. joreg met him last year on the way to the siggraph) cheers! sinus |
|
some works_dotdotdot ...posted by ales9000 on 03.06.08 |
|
|
hi all of you guys!!! it was a pity for me that I could not come to the node08... i know that it was great... so here following you can see a little list of the works we did in the last 2 month... I hope you will like it. ciao alessandro Citroen moving landscape (exhibition design + video projections done for the winners projects of Combine Connect Create design competition, milan design week 2008) tiscali TV (interactive table and floor done for the presentation of the new TV on demand by tiscali, Rome 08/05/08) Valcucine's Skyscraper (video installation done during the milan design week 2008 in zona tortona, supestudiopiù) Aquafresh table (interactive table done for the presentation of a new Aquafresh toothpaste in milano 08/04/08) and another one that is a bit older but i never published on our web site before (22/09/07) Jerusalem like Rome, Rome like Jerusalem (there was 2 container connected together and they was a mirror but also a windows on the other city depending on the presence of someone in front of it) unfortunately our website in only in italian... we are translating it... |
|
Table Cube - Digital Slavesposted by DigitalSlaves on 28.05.08 |
|
|
Here is our new multi touch table.It's name Table Cube It stills a prototype but works really fine. It was shown in Nantes's Castle (France). The whole system is developed on vvvv and uses Contour and Trautner technologies provided by vvvv. You can watch the video report here |
|
ZEN STATION by Jannis Kreftposted by jannis on 18.04.08 |
|
|
VIDEO DOCUMENTATION The ZEN STATION is a bio-feedback controlled game for two players. The heartrate and the blood oxygen level of both players are measured in realtime using sensor technology. The goal of the game is to beat the antagonist simply by being cool. Whoever manages to stay calmer over a period of time wins the game. The opponents sit on both sides of a 2m x 1m x 35cm long box. The rink is projected from above. At the beginning of a game each player needs to attach a sensor to the earlobe. When the actual heartrate appears in front of each player, both players have to touch a round metal field build in the box to start the game.Once the pulse rates of both players are shown, a blue line appears on the rink: The Annihilator The Annihilator moves towards the player with higher pulse. If the blue line touches a players finger the game is lost. By placing a finger on the metal plate a player starts generating energy balls in defined intervals. The lower a players blood oxigen level the faster the player starts a new round of generation. The appearance of the generated energy balls is also depending on the players heartrate. If a player is calm the balls are bigger and shoot out further and have more energy, if a player has a high pulse the balls do not travel far, are small and not powerful. If The Annihilator hits a previously generated ball the form explodes and releases its energy. The burst sets back The Annihilator thus the player wins time. If an energy ball is big it sets back the blue line further then if the energy ball is small. If there are many energy balls in one row the power adds up and the rebound that pushes back the Annihilator gets enormously big. At times it might make sense to raise one`s own pulse in order to draw The Annihilator into one`s own lines... If the antagonist has no balls to shield him the rebound of the explosion will drive The Annihilator directly into the opponents end zone and the game is won instantly. www.DeinLieblingsgestalter.de Jannis presented the ZEN STATION at the NODE08 Media Arts Festival. Credits: The ZEN STATION is a project by Jannis Urle Kilian Kreft / DeinLieblingsgestalter Concept & Design: Jannis Kreft, Programming: Jannis Kreft, Pulseoximeter implementation: Sebastian Oschatz & Jannis Kreft, Shader: Sebastian Gregor & Jannis Kreft I'd like to thank everyone that supported me in realising the ZEN STATION. Especially I would like to thank: Jochen Leinberger, Sebastian Oschatz, Sebastian Herminghaus, Sebastian Gregor, Nils Buhlert, Hendrik Paech, Philipp Dikmann, Scott Webb, Myra Elam, Anne Jahnke, NODE08, Velvet Club Frankfurt |
|
Mix U Up!posted by colorsound on 17.04.08 |
|
|
Mix U Up! is an interactive game for three players, developed by Abraham Manzanares, Javier Lloret, Jordi Puig and Paola R. Salillas. Cyan, magenta, and yellow circles are projected on the playground floor; each player chooses a color that will represent them and follow them as they move around the area. A variety of colored rectangles are then projected on the floor, and time begins to count down. Players have to move and match their circle to the identically colored rectangles to gain more time. However, not only cyan, magenta, and yellow colored rectangles are projected. Players must combine their own circles to create different colors in order to catch the mixed colors on the floor. Teamwork is sometimes necessary, but players should not forget that ultimately only one will survive. You can watch a video here Mix U Up! was exhibited at node08 . Thanks a lot guys . |
|
Ice Passageposted by zepi on 07.02.08 |
|
|
Interactive floorprojection at Swarovski Kristallwelten See more |
|
36H lea ceramiche showposted by ales9000 on 01.02.08 |
|
|
exhibition show done during cersaie (ceramics fair) in bologna october 2007 the most of the part of the exhibition show was video projected... in particular there was 2 big volume (more than 3 meters height) videoprojected the volumes they has more than 30 faces and they were projected with one beamer. project page video prototype |
|
Flowscreenposted by jannis on 22.01.08 |
|
|
Flowscreen, Step Through Projection Screen The "Flowscreen" is an entrance area application by WHITEvoid. Visitors step right through the dry mist surrounded by free floating computational animations designed and programmed by Jannis Kreft. Animations can be timebased or interactive. Video Documentation Original Visuals Exhibitions: 2007 "EUHA" Audiology trade fair and congress, Nürnberg, Germany Client: OTICON GER Year: 2007 Exhibit: WHITEvoid interactive art & design www.WHITEvoid.com Computational Design & Animations: DeinLieblingsgestalter // Jannis Urle Kilian Kreft www.DeinLieblingsgestalter.de |
|
Lightup Bristol 2007posted by DigitalSlaves on 06.01.08 |
|
|
Digital Slaves was asked to come to Bristol to manage a massive projection on the Bristol's Council House. The event, Lightup Bristol, try to gather artistic pieces from main Bristol's agencies, artists, vj's ... We were streaming two 3072 x 768 uncompressed video files, one for the left side and one for the right side, with two of ours home made servers. A laptop was managing the audio files.The broadcasting was done by six Christies S+ 20k. The final resolution was 6144 x 768 on 160m. Crustea AntiVJ was there and made, at night, on the same setup an audiovisual mapping. Video Report Screenshots |
|
interactive painting for straatgewijs (utrecht, nl)posted by martinb on 14.12.07 |
|
|
An installation as part of a collective exposition where various artists (painters, sculptors) show their works inspired on dutch painters like van Ruisdael, Hobbema, Mesdag, Rembrandt.. Using vvvv and the Arduino, visitors control the rgb palet of a landscape and sky build up of quads and textures. The exposition runs till december 23, see www.straatgewijs.nl for more detail. |
|
Using vvvv to create Rorschach-like imagesposted by zeh on 09.12.07 |
|
|
The Rorschachoscope 2 uses vvvv to create images that resemble the images used in the Rorschach inkblot test. The project uses and a collection of different PS2 shaders to transform video input, manipulating its shape and color to create the inkblot-like images in real time. Visitors could interact with the installation to create their own images by moving around, as if they were in front of some kind of psychological mirror. User movement was also manipulated in a way that tries to simulate ink (to better understand it, see real installation footage or a test video captured directly from vvvv). If visitors so desire, they could also save the image by clapping their hands once (or just making some loud noise). The current images were then saved, and uploaded to a web page that holds the saved Rorschach-esque shapes as well as the original video input frame that created to them. This project was created by Zeh Fernando for the Digital Interface Design course at Senac São Paulo (Brazil). |
|
Aurora Festival Trailerposted by milo on 06.12.07 |
|
|
Artwork for the Aurora Festival for Animation Art in Norwich UK Croppings of two of eno's ultra large drawings were used across all print and online media as the Aurora festival's key visual. For the festival trailer he developed a moving version of my drawings. Ingolf made the generative sound. Project Page |
|
SISTEMI EMOTIVI Interactive Wallposted by korriander on 06.12.07 |
|
|
In Florenz Italy opened a new space for contempory art la Strozzina at Palazzo Strozzi. For the first exhibition “EMOTIONAL SYSTEMS Contemporary Art Between Emotion and Reason” Franziska Nori asked me to develop a Installation to visualize some of the contents of the exhibit. I developed an Interactive Wall which allows up to eight Visitor to navigate the contents created by Franzisak Nori and Dr. Martin Steinhoff. When a word is touched its implications show up or another content of a connected Layer moves to the center. The contents are related with the different factors of influence on the production of Art. Videolink Concept and Content: Franziska Nori and Dr. Martin Steinhoff Graphic: Martin Bader and Jochen Leinberger Programming, Interaction Concept and Hardware: Jochen Leinberger Many Thanks go to the Team of La Strozzina - I had some nice days on site while setting up the Installation. The Exhibition is curated by Franziska Nori and Martin Steinhoff 30 November 2007 – 3 February 2008 Opening hours: daily 11,00 a.m.– 8,30 p.m. Monday closed Technical Things: The hole System is patched in vvvv.To handle all 300 entries in italian and english Language I scripted and patched a v4cck (v4 content creation kit). All words where written into one XML file. Adobe Illustrator and Adobe Script generated all 600 Textures as well as an XML file with attributes about size and position of the text content. The whole v4 Patch was controlled by this XML file and allowed precise positioning of the textures. Hardware: textCamera – The imaging source DMK21AU04 USB Cam @ 640×480 Light - IR-Scheinwerfer TV6825 - MEGA-LED L 25m 880nm Beamer – BenQ PB8253 Cable Limit Switch – Télémecanique CCCN 85365080 (Lanuage Toggle) PC Intel Dualcore 1,6 GHZ 1GB RAM Graphics Card Gainward BLISS 8600GT PCX Some pictures an Videos here |
|
vitamin Bposted by Jannes on 30.11.07 |
|
|
vitamin B is a project to explore digital and tangible reading. It is an interactive table with tangible interface objects to browse bookpages and libraries. We developed this project during a two week prototyping workshop at Umea Institut of Design, Sweden. We used Arduino, Fiducials and a Griffin Powermate as inputs. I am really happy about what we got out of these two weeks and thinking about making a major project out of this. So ideas and critiques are highly welcome! see the video here! |
|
Page: 1/3
[next]


