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defetto at: 17:20:57
did anybody find a way to generate a clean mesh out of lindenmayer?

gioscena at: 13:38:43
hi

frank at: 12:04:45
new promising 3d rendering technique [Link]

karistouf at: 10:43:32
i mean videoin

karistouf at: 10:30:05
any idea on how connect a video to an avi as container for avisynth?

skyliner at: 14:35:05
[Link]

xd_nitro at: 21:42:28
@bitminster, unless you're seeing something different, post here > [Link]

xd_nitro at: 21:41:39
@bitminster, played with that, once changed it doesn't have the same effect though. It all uniform if nTab changed.

wrongelectron at: 16:50:44
@Desaxis, nice update on your noise shaders.... seem to run faster now.... maybe this is motivation to fix the fullscreen bug in my bumpme shader

Bitminster at: 16:34:40
@xd_nitro you can avoid these spikes by changing the nTab pin, although you probably know already!

sinus at: 16:19:15
sinus to chile: sinus@sil.at cheers! and to desax: hurra! and to joreg and the ssao posse: prosit hurra!

xd_nitro at: 14:42:01
ATI/Nvidia issue with NOISE > [Link]

catweasel at: 13:32:46
@xd its always done that for me in previous versions too

Desaxismundi at: 12:49:05
@xd : i'm aware of this but it does not on my machine. Hard to fix then!

sugokuGENKI at: 11:22:07
our latest projection project video http://www.vimeo.com/9855062

sugokuGENKI at: 11:21:47
teaching arduino/vvvv in Seoul video http://www.vimeo.com/9995956

xd_nitro at: 10:48:21
@desaxis, your noise table implementation is producing long flickering spikes from the object.

Bitminster at: 10:38:18
ooo thanks very much!

brozm at: 10:36:22
@deaxismundi,Thanks deaxis, really wonderful stuff!

Desaxismundi at: 10:34:08
VertexNoise and vBomb are updated !

Desaxismundi at: 10:23:14
For all theVertexNoise lovers around : [Link]

I_am_from_Chile at: 09:54:12
@Sinus , whats your mail contact ???

sinus at: 09:44:45
sinus@xd_nitro: you may start here: [Link]

Desaxismundi at: 09:06:11
@brozm : point the shader and press ALT+rightclick to reset it! should work then.

brozm at: 05:16:09
Hey anyone knows why the vertex noise and v-bomb shader doesn't work on latest beta release? My video card seems to support everything else though

mrboni at: 23:04:56
wow, thought i'd pressed everything. cheers!

xd_nitro at: 23:01:58
anyone any ideas how to make those type of effects in vvvv at 0:28 > [Link]

MSBERGER at: 19:09:08
@mrboni enabling "Draw Slicewise" in the pillow node using Inspector should do the trick. Search for slicewise in the wiki for more information.

mrboni at: 16:48:41
Anyone know why pillow node can't handle spreads of 1200+ ?

sinus at: 12:20:59
sinus@vux: amazing!!! wifflecubes etc...

sinus at: 12:20:00
another test on a gloomy sunday: http://www.vimeo.com/9958126

liquid at: 10:51:51
@zepi,hey there,i'm in ShangHai,PM me,^_^

dawoof at: 23:06:58
werkkzeug4 is been a while since i dont use that

vux at: 20:21:58
[Link]

zepi at: 10:21:51
some v4 users in shanghai during expo?

sunep at: 09:19:30
Anyone in Budapest monday or tuesday?

lecloneur at: 08:20:06
some vvvvuser in Beijing ?

defetto at: 02:05:21
seems like it's not working, the resulting mesh is corrupted

defetto at: 01:54:38
@tonfilm yes that's it! @majortom sorry i meant a curve..

tonfilm at: 01:52:05
@defetto: [Link]

Bitminster at: 00:08:19
Hmm? MORE shaders you say? [Link] DXSAS samples is a bundle of fun!

majortom at: 23:50:10
@defetto what do you mean by shape? skype?

defetto at: 23:24:58
maybe i'm wrong, but i remember there was a patch somewhere for revolve modeling ( generate a mesh by revolving (rotating) a shape around an axis)? am i dreaming?

gaz at: 16:17:53
[Link] reminds me of the Radiohead video

catweasel at: 14:00:35
looks good gaz!

everyoneishappy at: 03:29:12
http://vimeo.com/9856705

joreg at: 22:09:15
thanks wronE, looked suspicious, i precautiously deleted it..

wrongelectron at: 20:15:53
whats with the LG thing in the shaders gallery?

endway at: 19:15:39
http://vidboo.com easy video search

xd_nitro at: 17:55:44
@gaz, reminds me of oldschool arcade machine. like it.

gaz at: 14:10:51
Something I've been working on lately: http://www.vimeo.com/9909145

quarterplane at: 13:26:24
@nitro: thanks

mrboni at: 12:41:59
Anyone know much about colour calibration in windows xp?

xd_nitro at: 12:08:25
tech for cleaning pixels > [Link]

guest at: 11:34:07
-minster- :)

guest at: 11:33:14
thanks bitminister

Bitminster at: 11:21:05
Mouse - TogEdge - Counter - Ord2Enum

guest at: 10:14:15
Is there a way to toggle through enumerations by a button click?

dawoof at: 05:11:01
Does anyone know why the Svvvvvitcher messes video patches up? they play fine for 5 seconds and then the FPS drops dramatically, from 24 to 6, pleaaaaaase help

aze at: 23:37:22
[Link]

joreg at: 23:17:26
a standard reference for clients of computer graphics: how animation works [Link]

manuel at: 17:05:45
http://vimeo.com/9194146

sohan at: 14:19:05
cool! it's a stitch in reality. duchamp would of enjoyed.... |[Link]

manuel at: 07:31:20
[Link]

sohan at: 05:00:38
just found out that Duchamp published a journal called 'vvv'. mmm...any links with VVVV?

vux at: 23:29:33
going to lille for 2 days from tomorrow, anyone there?

circuitb at: 19:20:02
inspired from "Der Lauf der Dinge" : [Link]

dawoof at: 18:27:59
Bilateral filter?

screamer at: 00:54:55
hi all, anyone can help me with a trouble with collada plugin? i've written a post about that, thx ;) [Link]

I_am_from_Chile at: 20:42:11
Best thing you can do : [Link]

I_am_from_Chile at: 20:41:05
.......................................................…………………………..[Link]

beyon at: 19:24:39
re: architect holos: [Link] (not really the same thing but anyway)

tonfilm at: 17:02:37
yo, me at telekom, hall 4, besides microsoft...

vux at: 15:38:07
anyone in cebit in hannover?

automaton313 at: 15:29:06
that is nice digislave real nice

Martians at: 14:22:32
Superformula Love [Link]

DigitalSlaves at: 14:17:04
based on PQ Torus Formula

DigitalSlaves at: 14:16:15
I will post it soonly

sinus at: 13:20:59
who did superformula p q shader screenshot? hurra!

guest at: 18:56:59
thanks dEp

defetto at: 17:31:14
@joreg wow

xd_nitro at: 15:43:22
@kalle, :)

joreg at: 15:31:02
huhuhu http://vimeo.com/8078523

dEp at: 15:09:37
@guest: render to a quad and use transforms or texture transforms (for example scale with -1 = flip)

circuitb at: 14:40:24
http://www.looptracks.net/

guest at: 14:33:16
need little hint. how to flip or mirror a videotexture ?

kalle at: 14:19:29
@xd nitro & guest: not null, but NIL. see [Link]

guest at: 22:42:24
Thanks xd_nitro.

xd_nitro at: 21:27:58
@guest, dunno why this happens, however the crossed 0 is known as a Null and you can use the AvoidNull node to give a 0 instead

guest at: 20:17:43
help: why flash ex9 node stops output when has no input ("crossed O") on mouse x pin? (is connected to contours x pin)

Martians at: 18:39:06
Check out the first Superflow video here - http://vimeo.com/9739679

quarterplane at: 13:24:21
[Link]

defetto at: 13:10:24
wh's doing those voroni shader screenshots?

automaton313 at: 07:51:04
wow. i never did add that ability.

automaton313 at: 07:39:30
@Kalle:did i not ever set that up? Im going to look at that.

karistouf at: 07:21:25
who did the alp like this : [Link] and how ?

defetto at: 02:03:23
what's that voronoi screenshot? a shader???

xd_nitro at: 23:44:22
12hrs playing with laser cut perspex http://www.vimeo.com/9733434

countzero at: 20:33:26
Good stuff ;D [Link]

sinus at: 17:21:56
a test: http://www.vimeo.com/9697950

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