If you have made tutorials regarding a specific node please link it to the according OnlineHelpPage of the Reference
also see the Video Tutorials by our fellow west
- Tutorial Folder
- Clipboard Patches
- General Tutorials
- HowTo edit wrong Paths quickly
- Make helppatches not only for Modules
- Referencing Textures
- TransformationHierarchy (Tutorial)
- keepCleanStructureInPatches (Tutorial).v4p
- BinSize (Tutorial).v4p
- HowTo Make Patches Portable
- SpreadingSpreads (Tutorial).v4p
- SpreadRenderStates (Tutorial).v4p
- Angles in 2D
- ViewProjection (Tutorial)
- Specific Node Tutorials
Tutorial Folder
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having subfolders for tutorials in the modulesfolder has some advantages: all contained patches are accessible via nodelist... ...assumed their naming sticks to the naming conventions for modules. so it is recommended to name a tutorial patch somehow like YourThing (Tutorial).v4p. this makes migration to the next betaversion much easier. the leading [ ] squarebrackets aren't necessary: they only cause this folder being listed at the top. |
Clipboard Patches
more and more often you'll realize being busy doing the same clicks again and again:
- configure an IOBox to make it look the way you prefer.
- typing Xpath (XML) or RegExpr (String) expressions you know you did before.
- configuring a Renderer (EX9) depthbuffer on, antialising on
surely you are familiar with this.
simple make a patch which keeps the naming conventions of ((modules? and save it into your modules folder.
of course best solution is having a dedicated Clipboard folder.
fill this patch with your custom configured nodes an/or patchlets.
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Having the right name it will show up right next to its related node in the nodelist. e.g. IOBox (String Clipboard).v4p IOBox (String) |
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now you have fast access to an archive
copy/paste into your project patch.
please also consider sharing your hints and clippings with the community
a first one:
SetPatch (VVVV Clipboard).zip (10.23 Kb)
contains many preconfigured + (String) nodes.
some of their pins have default contents and were set hidden/invisible. easily cascade them to build a hierarchy to use with SetPatch (VVVV)
General Tutorials
some little new ones:
QuickAccessToNeighborPatches.v4p (1.19 Kb)
http://vvvv.org/tiki-download_file.php?fileId=1814SHIFTandCursorkeys.v4p (4.32 Kb)
http://vvvv.org/tiki-download_file.php?fileId=1815SpeedScrollingInLargePatches.v4p (20.64 Kb)
http://vvvv.org/tiki-download_file.php?fileId=1816VisibilityOfPins.v4p (21.89 Kb)
http://vvvv.org/tiki-download_file.php?fileId=1817VisibilityOfPinsIOBoxes.v4p (21.00 Kb)
http://vvvv.org/tiki-download_file.php?fileId=1818VisualizeSwitchWithIOBoxColor.v4p (38.74 Kb)
http://vvvv.org/tiki-download_file.php?fileId=1819and here the older ones:
HowTo edit wrong Paths quickly
how to use free XML Marker to edit patches with empty or missing nodesMake helppatches not only for Modules
When you stick to the Conventions.NodeAndPinNaming you can make helppatches for almost everything:
a subpatch named foobar.v4p can have a patch foobar help.v4p located in the same folder.
with F1 on that foobar node the helppatch is started.
same for shaders and freeframe.dlls:
FooFoo.fx can have a helpfile FooFoo help.v4p
FreeFree.dll can have a helpfile FreeFree help.v4p
with F1 on that foobar node the helppatch is started.
same for shaders and freeframe.dlls:
FooFoo.fx can have a helpfile FooFoo help.v4p
FreeFree.dll can have a helpfile FreeFree help.v4p
Referencing Textures
if you want to use some of the textures which are provided with vvvv you can make use of the node SystemFolder (File) to be sure that those texture is found on any other vvvv-users computer.TransformationHierarchy (Tutorial)
by kalledownload TransformationHierarchy (Tutorial).zip
keepCleanStructureInPatches (Tutorial).v4p
some more hints from kalledownload keepCleanStructureInPatches (Tutorial).v4p
BinSize (Tutorial).v4p
from kalleever wondered about that BinSize-Pin?
download BinSize (Tutorial).v4p
HowTo Make Patches Portable
from kalleYour mates complain missing/empty nodes in your patch? check this.
HowTo Make Patches Portable
SpreadingSpreads (Tutorial).v4p
this one is from elektromeierdownload SpreadingSpreads (Tutorial).v4p
SpreadRenderStates (Tutorial).v4p
a small one from kalledownload SpreadRenderStates (Tutorial).v4p
Angles in 2D
gregsn starts writing about Angles in 2D. click link to see own page.ViewProjection (Tutorial)
by gregsndid you ever wonder why Camera (Softimage) is connected with separate transforms for view and projection?
download ViewProjection (Tutorial).v4p
Specific Node Tutorials
please link these to the according OnlineHelpPage of the Reference
ArbitraryPoint (Tutorial).v4p
how to use ArbitraryPoint (Transform) / ArbitraryPoint (Transform Vector)download ArbitraryPoint (Tutorial).v4p
by kalle
FiducialTracker (Tutorial).zip
how to use FiducialTracker (FreeFrame DShow9)download FiducialTracker (Tutorial).zip
by kalle
IObox (Value) Advanced
how to force IOBox (Value Advanced) to boolean bang subtype
by kalle
SwapDim (Tutorial).v4p
how to use SwapDim (Spreads)download SwapDim (Tutorial).v4p
by kalle
VideoIn (Tutorial).v4p
problems with VideoIn (DShow9) ?download VideoIn (Tutorial).v4p
by kalle
Create Enum (Tutorial).v4p
Want to know how to make your own Enums using CreateEnum (Enumerations) ?follow these 6 steps.
download Enum Create (Tutorial).v4p
by west
HowTo use XFile (EX9.Geometry Load)
How to XFiles using XFile (EX9.Geometry Load) with different materials (including a box as .x)download XFile HowTo (Tutorial).zip
by phl
