@mrboni: Yes it is! and expensive too.
@metrowave - ugly!
is this an open source sdk that could be applied for vvvvjs based mobile apps that are crossplatform? http://www.mosync.com/docs/reload/guides/quick-start/mosync-reload-quick-start/index.html
Yay! Count me in. Will be in Berlin for the new year too :)
Berlin new years eve ? We can organize a party.. i am planning to go there anyway
@bo: yeah, way too long. let's all meet somewhere in europe! @evvvvil: blame those other guys. glad that you like it though :)
So long till next Node...
@m4d: thankx man, I can't thank u guys enough for developing the M.R.E engine, it's AMAZING! @tekcor: cheers man much appreciated!
dungeon keeper and black and white aesthetics totally! Nice descriptions in the video too !
evvvvil: cool! somehow reminds me of some old rpgs i played :)
Let me know what you think of it! Happy to share knowledge, patch and experience with people hacking the LEAP. https://vimeo.com/76662434
Check out my LEAP MOTION HACK done entirely in VVVV using M.R.E & with 3d models created in Cinema 4d. https://vimeo.com/76662434
Part2, do you a beta tester? Going to have a 12channel output, ideally mix to any channel... :D
Can it mix samples to an arbitrary number of output channels, with individual levels? Hope so, my next job needs it! ;)
i refer to the screenshot there is a AudioEngine node visible
@tekcor - what is AudioEngine?
it would be great if a stable oculus rift implementation would be a new addon pack node :-)
youre rocking guys. AudioEngine wtf
Ah, just saw your first post. You should be able to do it via a plugin http://msdn.microsoft.com/en-us/library/windows/desktop/ee309610%28v=vs.85%29.aspx
@bildwerk: It's called "promiscuous mode" or promisc; it's how sniffer programs work.
yep it is. that was the first try - i just want to create a cool show :) im trying to write a plugin with winpcap
is the receiving application working in a closed system? i mean maybe there's a documentation about what kind of data is sent
yeah, but the sender is cd player :) and it just sends when the manufacturers application is open.
talk about broadcast mode? thats a thing the sender has to do by sending to a broadcast address. typically just ending in .255
i need to get some udp packets that another application is getting - there is a mode on the network card that allows you that :)
@bildwerk can you rephrase that?
is it somehow possible to force udp(server) to use the promiscuous mode?
@hrovac: great, please tell him about ctrl+3
which btw makes v4 pretty slow :)
@joreg: haha, my 8yr old son loves the toggle/bang boxes of v4 - he copy/pastes huge amount of toggle-chains just for fun..
@metrowave good start only don't let her get used to the colors. suggesting a monochrome monitor..
@joreg: my 9 year old daughter is already coding with Scratch in her school! its fab...
@velcrome can you add me in skype? skypename - algariol.
Some music research related tools from University of Jyväskylä, Finland: https://www.jyu.fi/hum/laitokset/musiikki/en/research/coe/materials
http://www.fastcolabs.com/3016289/how-an-arcane-coding-method-from-1970s-banking-software-could-save-the-sanity-of-web-develop#disqus_thread should make them report about vvvv
@tekcor: wow SO heavy bro! insane amount of polys, it's incredible. Modelling through programming from depth maps basically? beast
@tonfilm:the final renderer(grey in patch) is set already to immediately. And it's same result
the renderer syncs to the graphics card, set the presentation interval in inspector to 'immediately'.
@tonfilm:by mainloop set filtered to9999 i get 60fps only
@tonfilm:thxx,my machine run the patch with 10% CPU&GPU load only. should't be there full load for benchmarking?
Hi, Im trying with DifferenceBetween2Textures from PixelShaders4Newbies, but its not working.any hint, please, help me =)
somewhere in forum was a heavy patch to test machine. with some bechmarks. cant find it. anyone?
+1 for node explorer (global)! @tekcor good idea
there are so much vvvv resources scattered now. vote for interactive explorer for all files on the server with comments and ratings
@catweasel: depthstencil state
Is there a ZwriteEnable=false for dx11?
need it for any video rather than reencode, unless vlc could add it in playback?
sorry i just discovered for my previous: "@vux", sorry :D
@vux, will we ever be able to sync video playback in dx11, or is it a VlC issue? I love spreaded video!
@unc: aaaah damn never thought about that!
@microdee : R32_UInt for rgb data, bit shift magic ;)
@alec: yes, don t use it
Is there any tip to use Kinect outdoor during daylight?
anyway this cs solution is working. its great , helps me not to stick to dx9 ) thanks a lot unc!
@unc: you can only read from a single component rwtexture so R16_Float :(
works with 3*2*fullhd texture, just checked; but it is not the best solution, probably i should have used RWTexture instead of buffer
ah almost got it. what resolution limitations it has, how do you think?
@unc fantastic! you save me. trying to understand how it works
thanks UNC! how do you set the backbuffer on a DX11 renderer?
@unc thanks for sharing
@vux: for echo or motion blur. would be nice to do it without framedelay . it often give me just black (
@vux: for effects like echo or motion blur. can i do it without framedelay? i test framedelay and often get just black
@ain : framedelay works but why do you need it so much?
@unc thank you. but is dx11 framedelay texture reliable? i cant do without it
@ain: yeah, and dx11 generally works much better with multiscreen setups
some more infos on the kinect 2 http://techcrunch.com/2013/10/02/how-microsoft-built-the-cameras-in-the-upcoming-kinect/
anyone tested dx11 with ati eyefinity group mode?
just sent an email to ask for a space to host a Patcher Kucha in Milan: cross your fingers (or toggle a clear render pin, works too)
@skyliner: chromium no worky
anonymous user login