@velcrome can you add me in skype? skypename - algariol.
Some music research related tools from University of Jyväskylä, Finland: https://www.jyu.fi/hum/laitokset/musiikki/en/research/coe/materials
http://www.fastcolabs.com/3016289/how-an-arcane-coding-method-from-1970s-banking-software-could-save-the-sanity-of-web-develop#disqus_thread should make them report about vvvv
@tekcor: wow SO heavy bro! insane amount of polys, it's incredible. Modelling through programming from depth maps basically? beast
@tonfilm:the final renderer(grey in patch) is set already to immediately. And it's same result
the renderer syncs to the graphics card, set the presentation interval in inspector to 'immediately'.
@tonfilm:by mainloop set filtered to9999 i get 60fps only
@tonfilm:thxx,my machine run the patch with 10% CPU&GPU load only. should't be there full load for benchmarking?
Hi, Im trying with DifferenceBetween2Textures from PixelShaders4Newbies, but its not working.any hint, please, help me =)
somewhere in forum was a heavy patch to test machine. with some bechmarks. cant find it. anyone?
+1 for node explorer (global)! @tekcor good idea
there are so much vvvv resources scattered now. vote for interactive explorer for all files on the server with comments and ratings
@catweasel: depthstencil state
Is there a ZwriteEnable=false for dx11?
need it for any video rather than reencode, unless vlc could add it in playback?
sorry i just discovered for my previous: "@vux", sorry :D
@vux, will we ever be able to sync video playback in dx11, or is it a VlC issue? I love spreaded video!
@unc: aaaah damn never thought about that!
@microdee : R32_UInt for rgb data, bit shift magic ;)
@alec: yes, don t use it
Is there any tip to use Kinect outdoor during daylight?
anyway this cs solution is working. its great , helps me not to stick to dx9 ) thanks a lot unc!
@unc: you can only read from a single component rwtexture so R16_Float :(
works with 3*2*fullhd texture, just checked; but it is not the best solution, probably i should have used RWTexture instead of buffer
ah almost got it. what resolution limitations it has, how do you think?
@unc fantastic! you save me. trying to understand how it works
thanks UNC! how do you set the backbuffer on a DX11 renderer?
@unc thanks for sharing
@vux: for echo or motion blur. would be nice to do it without framedelay . it often give me just black (
@vux: for effects like echo or motion blur. can i do it without framedelay? i test framedelay and often get just black
@ain : framedelay works but why do you need it so much?
@unc thank you. but is dx11 framedelay texture reliable? i cant do without it
@ain: yeah, and dx11 generally works much better with multiscreen setups
some more infos on the kinect 2 http://techcrunch.com/2013/10/02/how-microsoft-built-the-cameras-in-the-upcoming-kinect/
anyone tested dx11 with ati eyefinity group mode?
just sent an email to ask for a space to host a Patcher Kucha in Milan: cross your fingers (or toggle a clear render pin, works too)
@skyliner: chromium no worky
It does say we can re-download it for additional 60 day trial.
@skyliner: thanks for the link. Tested and it works well. +1 for vvvv + Extreme Reality.
+1 for Extreme Reality in vvvv! ;)
@skyliner just tested the extreme reality skeleton samples works like a charm!! could be great to have this in vvvv
if anyone is using the histogram node this days, can you have a look inside this thread ? thanks histogram
If there was something I never liked of vvvv, that was Ballmer
well, at least he had the time of his life http://news.cnet.com/8301-10805_3-57605123-75/ballmers-last-ballmeresque-video-moment-perhaps-soak-it-in
new machine, fresh os, getting crashes when opening either shader or plugin editors. any ideas?
@microdee re: #mantle reading this http://www.anandtech.com/show/7371/understanding-amds-mantle-a-lowlevel-graphics-api-for-gcn it seems so far it is still a lot of speculation only..
it looks like its added in post production, no idea why
on their outfits? It has to be mapped somehow, else it would show on the whole stage background.
@Foaster: projection mapping? Where?
http://www.youtube.com/watch?v=SUNezqvE4Rw horrible quality, but the projection mapping is rather nice ;)
it's only start... wow
@joreg: structure looks like just a packaged Primesense Capri - not much work for $800K kickstarter!
@joreg: looks great! Wish I could head to Cape Town
what do you think of AMD's mantle stuff?
Thanks Elias. I'll give that a go. And try to get my head around the maths :)
Theres an error in the Keying texturefx (dx9)they are set to X8R8G8B8 if the inputs dont already have an Alpha
@alg: I sent uva msg on fb but probably there IS more chance you read this. I am arrived!
@anto wow! nice program
If a damper is equivalent to a high pass filter on a data stream, what would act like a high pass filter?
Ah, they are so studious... I taught a workshop in Nanjing Univ. not far from Shanghai. Good students.
Call me Professor Clone : https://www.facebook.com/media/set/?set=a.10151689677551448.1073741850.595761447&type=1&l=9c683389e9 :D
Can't save root.v4p with my paths! :(
Ah, I'm presuming you were referring to the MRE - Multipass Render Engine, mre-multipass-render-engine :)
thanks Schmiede for bringing vvvv workshops
vvvv is an artist ! it can create images whitout me
how did I miss the introduction of ctrl+tab?!
@aivenhoe: really impressive!
@boplbopl: woow! niiice!
@bopl: +! did u model the district in the work u did for puma? great compositions, transitions and well polished
Very nice works bopl. All the old ones as well, really like those. Giving me lots of ideas.
anonymous user login