Kinect retarget animation question

Hi there! Can someone help? What is the main concept of retargeting animation from one kinect joint to collada skeleton joint in vvvv?

At the moment i’m using this logic:
https://dl.dropbox.com/u/46660587/Kinect%20retarget%20patch.png

Skeleton(kinect open ni) node have 3 orientation output pins and i confuses about which one to use. Should i take kinects joint orientation and put it to collada joint rotation? Result at the moment is scary. )))

I want to to something like this.

Maybe you can find some help in this thread Using bone animation to drive character nodes

continued here: https://discourse.vvvv.org/ for Kinect2