Texturemixer for Texturespread

hey guys,

I’m looking for a way to get a smooth blend between two texturespreads. I have 3x3 quads and I want to switch between “every quad has the same texture” and a texturespread of 9 different textures, each for every quad. If I use a normal switch node there is no problem but I want a smooth blend.

Is there any possibility to do that? I already tried it with the normal blend(texturemixer) and with the echo filter.

why don’t u try that on dx11

Blend(EX9.Texture Mixer) is not spreadable. You can’t use it with Cons(EX9.Texture). you have to patch the chain of FX to use multiple textures

quote antokhio

ah I didnt know that it works with dx11…so I use dx11 now. thx :)