Saving FullScreen issue in DX11

hi guys! wandering if you have the same problem

when I have a Renderer (DX11) fullscreen in the second screen (projector or second monitor) and I save & close the patch, opening it again the renderer disappear… Right click on the Renderer node, then On/Off/On/Off the full screen pin for couple of time and I have Renderer full screen in right resolution (if I do it only once, I got wrong resolution)

FullScreenBUG.v4p (3.2 kB)

Confirm
but IMHO never save a patch in fs
Usually i use Onopen and Monoflop

FullScreenBUG.v4p (4.1 kB)

bang and toggle here