» VVVV works on OSX!
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VVVV works on OSX!

question open project/idea legacy

milkytreat 23/06/07 - 03:15

I creamed my pants today!

VVVVbeta13 works with parallels 3 !

... except the 3d stuff doesnt display for some reason

7 replies 0 new
This is a legacy thread which was closed after one year of inactivity. Information provided in this thread may not be valid for the latest version of vvvv. If you have questions on this topic, you might consider opening a new thread.

link | catweasel 23/06/2007 - 18:24

Needs dx9, parralells is still dx 8 I believe?
You might get an old version running, beta8 maybe, or was that the first dx9 version?

link | max (vvvvgroup) 26/06/2007 - 01:11

by the way, I always wanted to find out if vvvv would work on WINE, the (open-source) windows emulator for linux? Anyone tried that? Some DirectX Games do work. There's a chance.
guess all you need to find out is run a knoppix cd, and spend a few hours...

link | patrick 31/07/2007 - 14:03

> I creamed my pants today!

Oh dear, don't let mum see that.
OTOH, I wouldn't use Parallels for anything putting a significant load on processor/graphic card unless you just want to try things out. I'm using a seperate partition for XP dedicated to vvvv, which runs nicely except for some sound routing issues. Recommended!

link | guest 05/01/2008 - 11:58

I'm also running v4 under Mac OSX, but I'm using VMWare Fusion instead of Parallels – full DirectX support and no problems with 3D so far.
Only the performance is not the best since two operating systems have to share the hardware when running it this way...

So as mentioned before by patrick, its only comfortable to use it for testing but not recommended when you need full performance. A second partition with XP installed via Apples Bootcamp is also my choice.

link | elliotwoods 27/04/2008 - 14:15

a couple of questions about this setup:
1. middle mouse button??
2. Can you use the standard windows NVidia driver under bootcamp? or do you need a special bootcamp driver? (i presume that under VMWare/Parallels you get some sort of virtual driver)

link | joreg (vvvvgroup) 27/04/2008 - 14:20

the middle mouse menu can also be invoked with SPACE + right mouseclick.

link | patrick 23/05/2008 - 15:28

thx joreg, I've been asking myself that a couple of times already.

anonymous user login

Shoutbox

~2h ago

elektromeier: crazy cam tracker: http://13thlab.com/

~5h ago

Xini: Hey! Did anybody solve the spreaded lighting thingy on shaders like phong? Multiple light sources. I saw some old posts for now...

~8h ago

sebl: optimus discussion has a new home: nvidia-optimus-today-(dx11)

~9h ago

DiMiX: optimus+matrox=pain in the a

~12h ago

matka: @sebl i'm still having problems sharing texture on integrated GPU

~13h ago

elliotwoods: also there is some software that can re-open on-board gpu outputs + use acceleration from an nvidia card (link anyone?)

~19h ago

tekcor: yeah actually it is pretty nice to have one silent and one fast graphic device to choose from :)

~1d ago

sebl: cool, thanks. comes time, comes a solution :)

~1d ago

tekcor: All fine sebl.

~1d ago

keftaparty: @sebl in dx9 it was solved (last betas work out of the box) & dx11 never had problems I think