Vvvv debugging suggestions

Hi All

I have a system that is pretty unstable, I have a suspicion that it might be VLC or at least something to do with textures. But I am not sure

The odd thing is that it is not really doing anything. when these crashes occur.

I am logging what comes from the TTY renderer using LogFile (VVVV) and it usually ends with lots of these before vvvv crashes:

2014.04.22 17:22:05:842 00:31:27     /73/10/0 : 
 CreateTexture(Slice 0, Device 64418816)
 [MemoryToTextureRenderer A0+](MemoryToTextureRenderer A0+) [CreateDoubleTexture](CreateDoubleTexture) Created new DoubleTexture (2x2 pitch/4=16) for device 64418816 created (dx9ex shared is ON)
 [MemoryToTextureRenderer B0-](MemoryToTextureRenderer B0-) [CreateDoubleTexture](CreateDoubleTexture) Created new DoubleTexture (2x2 pitch/4=16) for device 64418816 created based on sharedTexture on device 64418816 (dx9ex shared is ON)

This seem to happen once or twice and hour consistently.

Any suggestions on a better method for debugging would be appreciated.

sunep

oh and I am also getting some temp versions of my main patch

interesting, running out of fullscreen seem to be more stable