» Video Mem Recorder Texture Buffer Bug?
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Video Mem Recorder Texture Buffer Bug?

bug fixed for vvvv_45beta27 using-vvvv

lasal 18/10/11 - 05:48

Hi guys,

i´m trying to use the video mem recorder from colorsound in beta26, it basically makes a buffer with the video texture, but it doesn´t work as expected, it seems to be a memory leak or something like that in the buffer texture node.

I remember i´ve used it in b22 and b23 as expected.

is this a bug or am i wrong?

any help or other way to do the same in other way is welcome.

Ari

8 replies 0 new

link | Flag this reply as a solution. colorsound (translator) 18/10/2011 - 19:00

Hola Ari, It seems to work fine here , probably need a little update to clean ad make the module in less nodes , but at first glance i did not see the memory leak , using win7 64 . beta 26 . suerte ;D

Hey Abraham,
thanks for the help,
in booth patches the fps goes down when i´m recording,
have you the same behaviour? i´m on xp 32
i remember in the beta 22 it works without fluctuations, or am i wrong?

Thanks again

ari.

Edit: also the same in b26 Win7 64

link | Flag this reply as a solution. colorsound (translator) 18/10/2011 - 22:36

hi uhmm here when recording without the mainloop it goes around 32fps and when it,s at the end of the memory goes to 23 or so , but when mainloop remains at 25 . but yes it seems to go slower when lacking memory but i dont see much trouble in my side i just tested with the rectangle going around maybe with video or other content behaviour is diferent .

Hi,
I´ve tested it with live video, and the fps goes down from 60 to 1 when the memory decreases,
i think it could be a problem related with the new way to manage the textures in b26 (?¿), there is also problems with the queue texture node.

It seams to be a topic for the Devvvvs, i hope we can enjoy soon a new bugfixed beta,

thanks Abraham for the great video buffer ;)

Ari.

Any idea?
i´m preparing some stuff for a dance piece and i would need a FPS stable solution.

my idea is to record in the buffer 1 minute max. 640x480 at 60fps

Thanks in advance.

Ari.

Confirmed, it works for me as expected in b22.

link | Flag this reply as a solution. gregsn (vvvvgroup) 11/11/2011 - 00:33

fixed and as always: sorry!

Great!
waiting for the new beta

anonymous user login

Shoutbox

~3h ago

Urbankind: circuitb:Wrongcop is epic! :)

~4h ago

joreg: @tobi: use GetSlice() as the patch i referred you to is demonstrating. or start a forum thread with your patch.

~4h ago

TobiTobsen123: hmm yes i can see the values...but how to handle them as seperate values? I need to forward them via TCP/IP...

~6h ago

joreg: @tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages

~6h ago

TobiTobsen123: I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values

~9h ago

u7angel: @mediadog, make it a forum question.

~9h ago

u7angel: @mediadog, tty renderer ?

~11h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries