» Texture queue... how to?
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Texture queue... how to?

question resolved using-vvvv delay texture queue

Alec 16/02/12 - 02:16

Hi evvvveryone,
I want to create a texture feedback for a specific period of time, a sort of timed queue. A white object on a black beckground should draw its past movements for x seconds.

I think Queue (EX9.Texture) could be useful but I don't know how.

Please, see the attached file.

Any suggestions for a dummy? :-)

Thanks...

10 replies 0 new

Hi DiMiX,
I've read these topics but I think they are not useful for me. They discuss about delayed texture, not about drawing feedback. Isn't it?

in beta27 the "correct" way of making texture feedback is by using FrameDelay (Ex9.Texture)
see attached patch

as i understood your patch you dont need any feedback,
just increase bin size of GetSlice to amount of the frames you need and you get your "timed queue"

Thanks guys, now I work on it...

@DiMiX: your patch is perfect for what I want to do! ;-)

Now I have a question: how can I delete the edges that Queue(EX9.Texture) draws around every frames? I want a "clean white queue".

See attached patch.

Thanks...

link | Flagged as solution by Alec. Remove solution flag. DiMiX 21/02/2012 - 17:44

play with blend

It's too easy. ;-) Thanks...

I hate to be nitpicking but I feel obligated to comment that what you are referring to as feedback is not technically feedback.

you need a feedback loop for feedback to be feedback, what you are doing, I would call texture queuing and blending.

While it seems that it is what give the desired effect it is not feedback.

  • sunep

PS. sorry to be nitpicking

@sunep: thanks for your note, you'are right. I changed the topic title.

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Shoutbox

~3h ago

Urbankind: circuitb:Wrongcop is epic! :)

~4h ago

joreg: @tobi: use GetSlice() as the patch i referred you to is demonstrating. or start a forum thread with your patch.

~4h ago

TobiTobsen123: hmm yes i can see the values...but how to handle them as seperate values? I need to forward them via TCP/IP...

~6h ago

joreg: @tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages

~6h ago

TobiTobsen123: I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values

~9h ago

u7angel: @mediadog, make it a forum question.

~9h ago

u7angel: @mediadog, tty renderer ?

~11h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries