» spreaded FileTexture and Cons node bug in beta25
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spreaded FileTexture and Cons node bug in beta25

bug fixed for vvvv_45beta25.1 using-vvvv legacy

ft 09/01/11 - 01:35

Hello,

I found a strange bug (beta25) with spreaded FileTexture and Cons node.

When I send it straight to a renderer the order is correct, but when I combine the FileTexture spread with another spread of textures, the order of the FileTextures gets mixed up.

I added an example patch to show you what happens. It happens here under Windows XP Pro.

2 replies 0 new
This is a legacy thread which was closed after one year of inactivity. Information provided in this thread may not be valid for the latest version of vvvv. If you have questions on this topic, you might consider opening a new thread.

link | ft 09/01/2011 - 14:37

with texture files...

link | joreg (vvvvgroup) 09/01/2011 - 18:26

thanks, fixed for betas>25

anonymous user login

Shoutbox

~3h ago

Urbankind: circuitb:Wrongcop is epic! :)

~4h ago

joreg: @tobi: use GetSlice() as the patch i referred you to is demonstrating. or start a forum thread with your patch.

~4h ago

TobiTobsen123: hmm yes i can see the values...but how to handle them as seperate values? I need to forward them via TCP/IP...

~6h ago

joreg: @tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages

~6h ago

TobiTobsen123: I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values

~9h ago

u7angel: @mediadog, make it a forum question.

~9h ago

u7angel: @mediadog, tty renderer ?

~11h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries