» Some basic IrrKlang help
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Some basic IrrKlang help

question open using-vvvv

effe 07/01/12 - 08:16

Hi all,

I've been tinkering around a bit with the IrrKlang plugin, trying to get sounds to trigger and have a presence at a certain position. Unfortunately, while I've been able to get bits and pieces working, I haven't been able to achieve what I ultimately need.

Here is what I'm trying to do, in a bit more detail:

I'd like to have a sound which is triggered by a collision between box2d objects, and I'd like the volume of this sound to change based upon the proximity of a user controlled object to the point of collision. So, for example, if there was a collision at "x250,y10" and the user controlled object was at "x100,y10" the sound would be very dim, but if the user controlled object was at "x240,y10", the sound would play much more loudly.

I've got triggering working fine, but no matter how I fiddle with the "position XYZ" and "view XYZ" values, either nothing or very little happens.

Can anyone help me with the basic principles required to make this work?
(There's a help patch, but it seems to be broken.)

Also, I'm using beta27, and the IrrKlang plugin was built a fair while ago; is there any chance that a bug might be interfering with things running the way they should?

Thanks a lot,


2 replies 0 new

I’m also trying to trigger sounds with collisions using IrrKlang. The problem is that the collision event is often very short, and sometime more than one object collides with each other. The IrrKklang seems to play samples only as long as “play” is active, which results that the samples are cut off after some milliseconds. Did you found a way to let a sound play till it’s end when triggered once?

link | Flag this reply as a solution. tonfilm (devvvv) 14/07/2012 - 18:07

try MonoFlop (Animation) also make sure you know all nodes listed here: FUN

anonymous user login


~5h ago

sebl: @vanderplate you need to install c++ 2012 redistributable as stated here directx11-nodes-alpha

~16h ago

udo2013: 16 emitter and a lot of smoke (3d particles with vvvv) https://www.youtube.com/watch?v=aGfS9_KfTRE (drkness2)

~18h ago

vanderplate: Hello guys, how can i get the scene node (assimp library) working? i have the addonpack but can´t find it :(

~21h ago

udo2013: @woei: thanks for your splinesGPU_library

~23h ago

udo2013: tja, simonetta liebt pflanzen... https://www.youtube.com/watch?v=04uGZrz1EW0

~23h ago

udo2013: gerade avatar gesehen.ist mir gar nicht aufgefallen, wie ähnlich die fliegenden pflänzchen und meine schöpfung sich ähnelen

~2d ago

evvvvil: @joreg: Thankx man and thankx again for the "know your spreads" doc update, amazing work, love the pcitures