Hi evvvveryone,
I am trying to do something similar to this in vvvv.
http://thisissand.com/
My idea first was to use a combination of :
The idea would be
That way, you can have a trace of the stacked particles without having to consider them in the CPU anymore..
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Does that make sense ?
If you have any idea or hints, please let me know.
I'll post some tests asap :)
that sounds just about right, but how do the new particles collide with the ones already there if the physics engine does not know them anymore? you should keep the top layer somehow...
he phillipe,
i guess the demo is based on a cellular automata. i found a sourcecode for you.
i think you can do this all inside a plugin which just outputs a texture...
http://www.openprocessing.org/sketch/6622
would be nice to see your progress...best,
m.
and some more link i found:
http://www.eeweb.com/project/skyler_schneider/falling-sand-game
http://w-shadow.com/blog/2009/09/29/falling-sand-style-water-simulation/
http://chir.ag/stuff/sand/
i think it could also be done with a kind of texture feedback loops.