I am trying to do something similar to this in vvvv.
My idea first was to use a combination of :
The idea would be
That way, you can have a trace of the stacked particles without having to consider them in the CPU anymore..
Does that make sense ?
If you have any idea or hints, please let me know.
I'll post some tests asap :)
i guess the demo is based on a cellular automata. i found a sourcecode for you.
i think you can do this all inside a plugin which just outputs a texture...
would be nice to see your progress...best,
i think it could also be done with a kind of texture feedback loops.
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