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render cube map? (reflect dynamic environment)

question resolved devvvv reflection hlsl cubemap

matise 31/01/12 - 12:25

Is there a way to build dynamic cube map in vvvv. The idea is to reflect environment. How I did this in XNA: I render scene to textures in 6 directions and then create cube map. Map could be sampled in shader in 3D then.

I'm not sure that cube map could be rendered in vvvv.

It would be nice if node could be built for joining textures into cube map.

If I could somehow input dx texture from vvvv into .net node. Then it might be possible to create cube map in SlimDX...

Is there a way to find texture type GUID, so I could create pin connection to my node. Get device texture pointer from it and create cube map.
SlimDX has different object type for cube texture, that might be a problem.

It might be time to create new XNA or SlimDX based rendering system that uses DirectX 10 or 11. Not that DX9 is bad, but this could be extended using .NET and plugins then...

3 replies 0 new

Not sure about the .NET stuff, but for dynamic cubemap demo check out 'Kubus' patch in the girlpower folder.

link | Flagged as solution by u7angel. Remove solution flag. woei (kollaborateur) 31/01/2012 - 09:26

checkout girlpower\kubus.v4p

great, thanks...

anonymous user login

Shoutbox

~3h ago

Urbankind: circuitb:Wrongcop is epic! :)

~4h ago

joreg: @tobi: use GetSlice() as the patch i referred you to is demonstrating. or start a forum thread with your patch.

~4h ago

TobiTobsen123: hmm yes i can see the values...but how to handle them as seperate values? I need to forward them via TCP/IP...

~6h ago

joreg: @tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages

~6h ago

TobiTobsen123: I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values

~9h ago

u7angel: @mediadog, make it a forum question.

~9h ago

u7angel: @mediadog, tty renderer ?

~11h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries