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Mac version?

feature open misc legacy

A83 17/11/07 - 05:29

I would really like an mac version of this program!

6 replies 0 new
This is a legacy thread which was closed after one year of inactivity. Information provided in this thread may not be valid for the latest version of vvvv. If you have questions on this topic, you might consider opening a new thread.

link | kalle 17/11/2007 - 20:16

tell apple to implement microsofts directx into MacOS...

link | Desaxismundi 17/11/2007 - 20:44

Or ask Bill to buy Apple...

link | catweasel 17/11/2007 - 20:48

Or try MAxMsp
Or Quartz Composer,
Or run Bootcamp like the rest of us!

link | defetto 18/11/2007 - 04:32

or buy a pc

link | hob 11/03/2008 - 22:24

mmm... why was vvvv built on D3D anyway? I would kill for an OS X version!

link | kitw 15/03/2008 - 04:50

> I would really like an mac version of this program!

me too. about to run it with bootcamp tho. hope it goes well. Is vvvv much more comprehensive than max/msp?

anonymous user login

Shoutbox

~3h ago

joreg: 299 responses to the survvvvey! now if everyone who took it only finds one more to take it...you do the math http://goo.gl/forms/u4MH5YrFSs #vvvv

~22h ago

rrrr: Timeliner curve editing, how to do it: https://twitter.com/iangeek/status/569810168969601024

~1d ago

StiX: i think i alredy used it once, but i might be just confusing constructing my own mesh with getting stuff out of a buffer

~1d ago

evvvvil: you mean like vertexbuffer dx9 node Stix? I would use a compute shader... you're saying there is a dx11 node that does this?

~1d ago

StiX: i think i went blind, i cant find a way how to get vertices positions from geometry buffer, can someone point me to the right node?

~3d ago

guest: @microdee wonder how they did it? https://github.com/mono/CppSharp