» Interfacing with renderer(tty)
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Interfacing with renderer(tty)

question open devvvv plugin legacy

anachronik 19/06/08 - 10:00


Is there any away to write some information straigh from a plugin to the Renderer (tty) node ?

For example, displaying the result of an exception ?
I know it's possible outputting strings out from an outlet but it'd be nice to display them in the Renderer (tty).

Is there any way to debug using things like Console.Write functions too ?


4 replies 0 new
This is a legacy thread which was closed after one year of inactivity. Information provided in this thread may not be valid for the latest version of vvvv. If you have questions on this topic, you might consider opening a new thread.

link | joreg (vvvvgroup) 19/06/2008 - 14:45

helo anachronik,

good point. that is not possible by now but i'll integrate that. for now you can only use the debug eventview to catch debugmessages sent from your plugin. if you write something like:

 System.Diagnostics.Debug.WriteLine("debug message"); 

you can receive that message in an event viewer like DebugView

alternatively you can create an output stringpin which you write your debugmessages to.

link | anachronik 20/06/2008 - 16:05

hi joreg,

> good point. that is not possible by now but i'll integrate that.

Really nice :)

> you can receive that message in an event viewer like DebugView

Thanx !!!

c ya

link | joreg (vvvvgroup) 13/07/2008 - 15:03

beta>16 understands a function

 Log (TLogType, Message)

when called from a plugin and log the message in Renderer (TTY). see the PluginTemplates code for details.

link | anachronik 15/07/2008 - 10:06

amazing !!!
thx a lot !

anonymous user login


~7h ago

tekcor: Will be cohosting vvvvjs and emeshe workshops :) everybody make sure to go there its so _epic_ what will be presented in those both

~15h ago

catweasel: Ah, thought you were doing one at node, sorry! Love TessaltionDisplacement too :)

~15h ago

id144: NamDang: Try ApplyTransform and use all the transforms(* Trans.) that affect the pos. of the Quad. (Transform, View, Projection)

~15h ago

tekcor: Hi thanks. yeah sorry but that hex is minor you can use any texture :) it is not a node workshop btw!

~16h ago

catweasel: @Tekcor,good documentation, and before node! Must be a first!(missing Hex.tfx from contribs btw)

~17h ago

tekcor: Slides and Course Materials to my workshop 'generative 3D printing inspired by life' https://docs.google.com/presentation/d/16rFnEOHLfsGGkcjJAUVFdsmqVowdBrGNp7VeQkqLFsQ/edit?usp=sharing

~24h ago

NamDang: like instead of XY as input, i wanna get output

~24h ago

NamDang: hi guys, can someone help me finding a way to get the current position of the quad node?

~2d ago

evvvvil: @joreg have just replied, thankx a lot man! sorry didn't check that email account for few days. @gareth everybody lovvvves a cdc!

~2d ago

joreg: @evvvvil got ma mail?