» Interfacing with renderer(tty)
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Interfacing with renderer(tty)

question open devvvv plugin legacy

anachronik 19/06/08 - 10:00

Hi,

Is there any away to write some information straigh from a plugin to the Renderer (tty) node ?

For example, displaying the result of an exception ?
I know it's possible outputting strings out from an outlet but it'd be nice to display them in the Renderer (tty).

Is there any way to debug using things like Console.Write functions too ?

Cheers,
Thx

4 replies 0 new
This is a legacy thread which was closed after one year of inactivity. Information provided in this thread may not be valid for the latest version of vvvv. If you have questions on this topic, you might consider opening a new thread.

link | joreg (vvvvgroup) 19/06/2008 - 13:45

helo anachronik,

good point. that is not possible by now but i'll integrate that. for now you can only use the debug eventview to catch debugmessages sent from your plugin. if you write something like:

 System.Diagnostics.Debug.WriteLine("debug message"); 

you can receive that message in an event viewer like DebugView

alternatively you can create an output stringpin which you write your debugmessages to.

link | anachronik 20/06/2008 - 15:05

hi joreg,

> good point. that is not possible by now but i'll integrate that.

Really nice :)

> you can receive that message in an event viewer like DebugView

Thanx !!!

c ya

link | joreg (vvvvgroup) 13/07/2008 - 14:03

beta>16 understands a function

 Log (TLogType, Message)

when called from a plugin and log the message in Renderer (TTY). see the PluginTemplates code for details.

link | anachronik 15/07/2008 - 09:06

amazing !!!
thx a lot !

anonymous user login

Shoutbox

~17h ago

guest: @microdee wonder how they did it? https://github.com/mono/CppSharp

~17h ago

microdee: https://mono-ue.github.io/ C# in Unreal Engine 4 huzzah

~17h ago

microdee: @drehwurm: yes, with the Reset pin

~18h ago

woei: @drehwurm: for the node the reset pin, else setpatch

~20h ago

drehwurm: Is there a way to Reset a Toggle?

~23h ago

m4d: unity 5 now free as in free beer for every entity earning less than 100k$/year. yay!

~1d ago

mediadog: @sunep - I'm dating myself, but I've used that! Once spent hours playing with video to Kraftwerk "Autobahn"...

~1d ago

mediadog: Hmmm, streaming for vvvv? http://limelight-stream.com/