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image rotation

question open using-vvvv

dr.mo 22/02/12 - 02:50

when making a simple patch with an image, a quad renderer and a transform i am noticing that when i apply a rotation the image is not rotated but sheared, ie. the corners are no longer at right angles to each other. this is not a function of the window shape as this persist when saving the image at the resolution of the renderer. seems like the quad is stretched to fit the renderer size. is there a simple way to rotate an image without getting this?

4 replies 0 new

link | Flag this reply as a solution. joreg (vvvvgroup) 22/02/2012 - 15:53

hei mo,

have you read about dx9 rendering#coordinate systems yet?

You might not have used aspect ratio correction.

see attached patch, will that approach solve your problem?

no i haven't - will do it now.

and thanks sune!

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Shoutbox

~17min ago

Urbankind: circuitb:Wrongcop is epic! :)

~57min ago

joreg: @tobi: use GetSlice() as the patch i referred you to is demonstrating. or start a forum thread with your patch.

~1h ago

TobiTobsen123: hmm yes i can see the values...but how to handle them as seperate values? I need to forward them via TCP/IP...

~3h ago

joreg: @tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages

~3h ago

TobiTobsen123: I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values

~6h ago

u7angel: @mediadog, make it a forum question.

~6h ago

u7angel: @mediadog, tty renderer ?

~8h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries