when making a simple patch with an image, a quad renderer and a transform i am noticing that when i apply a rotation the image is not rotated but sheared, ie. the corners are no longer at right angles to each other. this is not a function of the window shape as this persist when saving the image at the resolution of the renderer. seems like the quad is stretched to fit the renderer size. is there a simple way to rotate an image without getting this?
hei mo,
have you read about dx9 rendering#coordinate systems yet?
You might not have used aspect ratio correction.
see attached patch, will that approach solve your problem?
no i haven't - will do it now.
and thanks sune!
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