Hello to all!
I have a question regarding the HLSL language.
How do I project a texture on a Mesh treating as it would be a flat 2d image
instead of projecting it around the geometry?
I tried changing the Out.TexCd in the vertex shader and also the
tex2D in the pixelshader, but I didn't find out how to do it.
Anyone has a hint?
Thanks in advance :)
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