» Gradient from Dynamic Texture to Draw Fixed
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Gradient from Dynamic Texture to Draw Fixed

question resolved using-vvvv DrawFixed DynamicTexture

ventolinmono 03/02/12 - 02:17

Hello

I want a gradient of colors from Dynamic Texture to a draw fixed node that comes from the mesh of a Typo Spread. When I connect it to the Draw Fixed node the render shows only a solid color.
The same Dynamic Texture node connected to a Quad on a new Renderer shows the color spreaded or a color gradient as it is on the Dynamic Texture help patch.

I tried several EX9.Effects with the same results.
As i see in the inspector of my Dynamic Texture node the color input pin is spreaded.

Thank you.

5 replies 0 new

patch ?

Sorry.
I'm in another computer, had to patch it again.

link | Flagged as solution by ventolinmono. Remove solution flag. readme (node kollaborateur) 05/02/2012 - 01:34

Hey ventolinmono,

it's because your mesh was missing texture coordinates for its vertices.
See attached patch.

Gracias readme. That Bounds node looks interesting.

anonymous user login

Shoutbox

~13min ago

Urbankind: circuitb:Wrongcop is epic! :)

~52min ago

joreg: @tobi: use GetSlice() as the patch i referred you to is demonstrating. or start a forum thread with your patch.

~1h ago

TobiTobsen123: hmm yes i can see the values...but how to handle them as seperate values? I need to forward them via TCP/IP...

~3h ago

joreg: @tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages

~3h ago

TobiTobsen123: I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values

~6h ago

u7angel: @mediadog, make it a forum question.

~6h ago

u7angel: @mediadog, tty renderer ?

~8h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries