Hello
I want a gradient of colors from Dynamic Texture to a draw fixed node that comes from the mesh of a Typo Spread. When I connect it to the Draw Fixed node the render shows only a solid color.
The same Dynamic Texture node connected to a Quad on a new Renderer shows the color spreaded or a color gradient as it is on the Dynamic Texture help patch.
I tried several EX9.Effects with the same results.
As i see in the inspector of my Dynamic Texture node the color input pin is spreaded.
Thank you.
patch ?
Sorry.
I'm in another computer, had to patch it again.
Hey ventolinmono,
it's because your mesh was missing texture coordinates for its vertices.
See attached patch.
Gracias readme. That Bounds node looks interesting.
hlsl-shader-question-projecting-flat-texture-on-mesh-if-it-would-be-a-2d-image could be of help too.
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