» Bouncing Ball in GPU
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Bouncing Ball in GPU

question open using-vvvv

jzzxh 04/01/12 - 04:04

Hi,all vvvvers

   I'd like to implement simple "Bouncing Ball" physics in GPU, 

and try to modify the 'ParticlesGPU_2d_Dynamic', but i ditn't got it.

http://dl.dropbox.com/u/1398533/temp/bouncing_ball.zip

thx all

1 replies 0 new

Look at the vux behaviours inside the Particles library, there is a shader with gravity and walls implemented.
Good Luck.
Ari.

anonymous user login

Shoutbox

~34min ago

joreg: @tobi: use GetSlice() as the patch i referred you to is demonstrating. or start a forum thread with your patch.

~46min ago

TobiTobsen123: hmm yes i can see the values...but how to handle them as seperate values? I need to forward them via TCP/IP...

~2h ago

joreg: @tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages

~3h ago

TobiTobsen123: I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values

~5h ago

u7angel: @mediadog, make it a forum question.

~5h ago

u7angel: @mediadog, tty renderer ?

~8h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries

~8h ago

microdee: hey i just found a possible solution behind leap's black magic http://www.quora.com/Leap-Motion/What-is-the-technology-behind-Leap-Motion