Hello ,
How can I spread some quads in 2d of random x-y scale that dont intersect like in the picture ?
thannks

I think the best way would be to look for a treemapping-algorithm and write a plugin.
Alternatively have a look at dottores Boubles Proximity Dynamic or try vuxs Box2d stuff.
About treemapping i dont know, I dont have a projector and there are not many trees around :P
These seem like fun alternatives , i'll check them out.
thanks
check out QuadTree (2d) in the addonpack by vux which is a implementation of treemapping bjoern mentioned.
and try TextFractal in the contributions by Tonfilm
Wow nice I completely missed this one. (Though I have searched the site before writing that post. Indicates that the vast amount of (new) features is lost to the (average) user simply due to lack of documentation.)
anonymous user login
~32min ago
~44min ago
~2h ago
~3h ago
~3h ago
~5h ago
~5h ago
~8h ago
~8h ago