» vux-plugins-box2d
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

vux-plugins-box2d

Box2d Nodes

Collection of nodes to use the box2d physics engine:
Box2d website

Pretty much all features are implemented.
this includes:

  • All shapes (box/circle/polygon/edge chain)
  • Collision processing
  • All joints (distance,revolute,line,prismatic...)
  • All controllers (gravity field, water,acceleration...)
  • Apply force/torque/impulse
  • Collision filtering
  • Create/Update/Destroy bodies/shapes

Source code in vvvv repository (written in c++)

Available in addon pack

by vux

anonymous user login

Shoutbox

~47min ago

joreg: @tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages

~1h ago

TobiTobsen123: I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values

~4h ago

u7angel: @mediadog, make it a forum question.

~4h ago

u7angel: @mediadog, tty renderer ?

~6h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries

~6h ago

microdee: hey i just found a possible solution behind leap's black magic http://www.quora.com/Leap-Motion/What-is-the-technology-behind-Leap-Motion

~7h ago

mediadog: @u7agel: red node, no connections; can' drag&drop into patch either - 27.2

~11h ago

christosk: Thanx Elliot! UnixPath worked fine :-)