» vux-patches-sokoban
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vux-patches-sokoban

<h1>vvvv Sokoban</h1>

Sokoban in pure vvvv patching (no externals).

Features:

  • All movements are working, with rules properly implemented.
  • Detects when level is completed
  • Load a level from standard Sokoban text format.
  • Levels automatically scaled.
  • Loads multiple level files (XML format), with option to go to next/previous level.
  • Everything modular, so game engine is fully separated from display.

Controls:

  • Move the character with left/right/down/up arrows.
  • When a level is completed, click on the renderer to go to next level.

Planned Features:

  • Undo (unlimited).
  • Record what moves have been done.

Download Sokoban 1.0

by vux

anonymous user login

Shoutbox

~45min ago

joreg: @tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages

~1h ago

TobiTobsen123: I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values

~4h ago

u7angel: @mediadog, make it a forum question.

~4h ago

u7angel: @mediadog, tty renderer ?

~6h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries

~6h ago

microdee: hey i just found a possible solution behind leap's black magic http://www.quora.com/Leap-Motion/What-is-the-technology-behind-Leap-Motion

~7h ago

mediadog: @u7agel: red node, no connections; can' drag&drop into patch either - 27.2

~11h ago

christosk: Thanx Elliot! UnixPath worked fine :-)