First of all, thx to joreg that we finally have a node interface. i had the chance to visit the devs in berlin, where i was able to put a few thoughts in it and implemented the VVVV.Utils.VMath class?.
All plugins are distributed with the addon pack, get it from the downloads
a set of nodes to build your own gui in a dx renderer:
there is a strange bug with reloading patches containing one of this nodes. so if you use this nodes load it once and work with it, to reload the patch, you have to close vvvv and reopen it...
http://vvvv.org/tiki-download_file.php?fileId=1929Gui2d.zip (25.53 Kb)</a>
Initial version, implementation of the inverse function and finish by gregsn.
view:https://vvvv.svn.sourceforge.net/viewvc/vvvv/plugins/c%23/2d/Undistort/trunk/
checkout:
3d linear interpolation
view:https://vvvv.svn.sourceforge.net/viewvc/vvvv/plugins/c%23/2d/Bilerp/trunk
checkout:
3-dimensinal version of gregsns wave shader.
view:https://vvvv.svn.sourceforge.net/viewvc/vvvv/plugins/c%23/3d/Wave3d/trunk
checkout:
3d linear interpolation
view:https://vvvv.svn.sourceforge.net/viewvc/vvvv/plugins/c%23/3d/Trilerp/trunk
checkout:
My first proof of concept node, a mix of a classic particle system and the boids algorithm. also shows how to split a large computation into two threads, to gain speed from a dual core cpu.
view:https://vvvv.svn.sourceforge.net/viewvc/vvvv/plugins/c%23/Animation/ParticlesThreaded/trunk
checkout:
Smooth noise function in 1,2,3 and 4 dimensions. alternative to Perlin noise.
view:https://vvvv.svn.sourceforge.net/viewvc/vvvv/plugins/c%23/Spreads/SimplexNoise/trunk
checkout:
by tf
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