a patch to use a graphical editor to programm the Automata (Animation) node.
with this little tool you can count the node occurrances of all patches in a given folder. big credits to woei for the count occurrance module.
this patch simulates a 360° beamer projection setup with a real 3D object space, using view and viewport spreading.
howto use the output of one shader pass into another.
a patch to record the FFT data of a song, to use it in a non realtime rendering. Don't touch your computer during the recording to get a smooth framerate.
shows two ways of a motion blur effect
4-dimensional quaternion julia set fractal intersected with the 3d space. completely calculated in a pixel shader. shader code by Keenan Crane. you need pixel shader 3.0 support to run it:
2d and 3d implementation of peter de jong's attractor:http://www.complexification.net/gallery/machines/peterdejong/
download 2d, painted:
download 3d, stored in queue (to rotate ...):
how to modify the geometry of a 3d model
3d view of sound
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