» tonfilm-Patches
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

tonfilm-Patches

Graphical Automata Designer

a patch to use a graphical editor to programm the Automata (Animation) node.

GraphicalAutomata

Node Occurrence Statistic

with this little tool you can count the node occurrances of all patches in a given folder. big credits to woei for the count occurrance module.

NodeOccurrenceStatistic.v4p (22.73 Kb)

Simulation of 360° Projection

this patch simulates a 360° beamer projection setup with a real 3D object space, using view and viewport spreading.

360ViewPort.v4p (21.65 Kb)

Multipass Shader

howto use the output of one shader pass into another.

multipass.zip (3.95 Kb)

FFT Recorder

a patch to record the FFT data of a song, to use it in a non realtime rendering. Don't touch your computer during the recording to get a smooth framerate.

FFTRecorder.zip (7.27 Kb)

">tiki-download_file.php?fileId=1028" />

Particles

some particle cloud functions. thx to bene who asked me to patch it from a java code.
Particles.zip (7.64 Kb)

Motion Blur

shows two ways of a motion blur effect

Motionblur.v4p (23.03 Kb)

Quaternion Julia Set

4-dimensional quaternion julia set fractal intersected with the 3d space. completely calculated in a pixel shader. shader code by Keenan Crane. you need pixel shader 3.0 support to run it:

QJuliaSet.zip (8.48 Kb)

">tiki-download_file.php?fileId=621" />

Attractor

2d and 3d implementation of peter de jong's attractor:http://www.complexification.net/gallery/machines/peterdejong/

download 2d, painted:
Complexification_2d.v4p

download 3d, stored in queue (to rotate ...):
Complexification_3d.v4p

MeshDistortion

how to modify the geometry of a 3d model

MeshDistortion.v4p (18.41 Kb)

">tiki-download_file.php?fileId=604" />

Music 3D

3d view of sound

Music3D.v4p (14.36 Kb)

by tf

anonymous user login

Shoutbox

~15h ago

antokhio: dxt slow as hell, but I like that quality alot :;]

~20h ago

vux: @antokhio there's some benefits from hap over dxt1/5 image sequence (extra compression+data locality)

~20h ago

ggml: not sure what you mean.. new thread ?

~21h ago

graphicuserinterface: @antokhio, so we had years ago a similar tech, only not applied to video?

~21h ago

defetto: hehehe are you questioning the benefits of visual programming over text? ;)

~21h ago

microdee: @defetto: learning HLSL can save you 90 bucks ;)

~23h ago

circuitb: @anto Hap Alpha should be DXT5?

~24h ago

antokhio: hap = dxt1 dds seq

~1d ago

ggml: @antokhio, hap: how does this relate to the question about a possible hap release ?