a patch to use a graphical editor to programm the Automata (Animation) node.
with this little tool you can count the node occurrances of all patches in a given folder. big credits to woei for the count occurrance module.
NodeOccurrenceStatistic.v4p (22.73 Kb)
this patch simulates a 360° beamer projection setup with a real 3D object space, using view and viewport spreading.

howto use the output of one shader pass into another.

a patch to record the FFT data of a song, to use it in a non realtime rendering. Don't touch your computer during the recording to get a smooth framerate.
some particle cloud functions. thx to bene who asked me to patch it from a java code.
Particles.zip (7.64 Kb)
shows two ways of a motion blur effect

4-dimensional quaternion julia set fractal intersected with the 3d space. completely calculated in a pixel shader. shader code by Keenan Crane. you need pixel shader 3.0 support to run it:
2d and 3d implementation of peter de jong's attractor:http://www.complexification.net/gallery/machines/peterdejong/
download 2d, painted:
Complexification_2d.v4p
download 3d, stored in queue (to rotate ...):
Complexification_3d.v4p
how to modify the geometry of a 3d model
beta9:
MeshDistortion.v4p (18.41 Kb)
beta8.1:
MeshDistortion.v4p (20.74 Kb)
3d view of sound

by tf
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