» Pipet (EX9.Texture)
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Pipet (EX9.Texture)

Help Get the color of the specified pixel
Author vvvv group

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Credits
Warnings
Bugs

related discussions

start a forum thread about this node

about Pipet (EX9.Texture)

Nota Bene

Instead of the vvvv-default coordinate system which has (0,0) in the center and (1,1) at the upper right and (-1,-1) in the lower left pipet uses the directx texture-coordinate system which has (0,0) at its top left and (1,1) at the lower left. so this is not arbitrary but makes sense as it is the same coordinate system used to access texels within pixelshaders.

The following module usually comes handy to map the pipet coordinate system to the default coordinate system.

Bugs

Earlier versions of Pipet were not able to output the alpha correctly, so you got transparent (invisible) colors with certain input texture formats.

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Shoutbox

~6min ago

christosk: Thanx Elliot! UnixPath worked fine :-)

~31min ago

elliotwoods: or 'unix path' (for forward slash). also custom deliminators are accepted on other pins

~31min ago

elliotwoods: @christosk : check for 'dos path'

~41min ago

christosk: What's the node to use in order to separate elements inside a string by using slashes? Separate doesn't give a Slash enumeration.

~4h ago

metrowave: vvvv not loading, it says 'no DLLs were found in the waterfall procedure' to do with error at loading ippSP library. any ideas?

~6h ago

fjen: Kaiser #BYOB this saturday ... check forum for details

~6h ago

catweasel: is there a max number of audio outs? I seem to have found one...

~7h ago

manuel: @cat thats quite a lot of money. im intereseted in the automatic calibration

~7h ago

manuel: I remember had a problem with framebuf on b25, but didn't find the forum thread about it.

~8h ago

u7angel: @mediadog, framebuf works with 27.2. i just tried it. no idea whats your problem with it.