Help Get the color of the specified pixel
Author vvvv group
Credits
Warnings
Bugs
start a forum thread about this node
Instead of the vvvv-default coordinate system which has (0,0) in the center and (1,1) at the upper right and (-1,-1) in the lower left pipet uses the directx texture-coordinate system which has (0,0) at its top left and (1,1) at the lower left. so this is not arbitrary but makes sense as it is the same coordinate system used to access texels within pixelshaders.
The following module usually comes handy to map the pipet coordinate system to the default coordinate system.
Earlier versions of Pipet were not able to output the alpha correctly, so you got transparent (invisible) colors with certain input texture formats.
anonymous user login
~6min ago
~31min ago
~31min ago
~41min ago
~4h ago
~6h ago
~6h ago
~7h ago
~7h ago
~8h ago