» patching
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patching

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Patching is all about creating the right nodes, inspecting pins and changing their values, connecting output and input pins with each other through links and organising patches in subpatches.
get started: The User Interface in Detail

Now the details...

Working with Nodes
Working with Pins
Organising Patches
Advanced

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This is the landing page of the category Patching

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Shoutbox

~3h ago

joreg: 299 responses to the survvvvey! now if everyone who took it only finds one more to take it...you do the math http://goo.gl/forms/u4MH5YrFSs #vvvv

~22h ago

rrrr: Timeliner curve editing, how to do it: https://twitter.com/iangeek/status/569810168969601024

~1d ago

StiX: i think i alredy used it once, but i might be just confusing constructing my own mesh with getting stuff out of a buffer

~1d ago

evvvvil: you mean like vertexbuffer dx9 node Stix? I would use a compute shader... you're saying there is a dx11 node that does this?

~1d ago

StiX: i think i went blind, i cant find a way how to get vertices positions from geometry buffer, can someone point me to the right node?

~3d ago

guest: @microdee wonder how they did it? https://github.com/mono/CppSharp