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majortom modules


Reindex (EX9.Geometry Mesh)

rearranges mesh index table to change apperance when using flat shaders.
http://vvvv.org/tiki-index.php?page=userpagemajortom#_Reindex_module <span style="color:#800000; ">read more...</span></a>

default reindexed
version download dd.mm.yy http://vvvv.org/tiki-download_file.php?fileId=1074Reindex (EX9.Geometry Mesh).zip (11.25 Kb)</a> 18.03.07 new features: two modules in this version. new module: Reindex (EX9.Geometry Indices) does the same as Reindex (EX9.Geometry Mesh), but it is meant to be used for index table input and output, not for mesh as in Mesh version. (saving some CPU time if working with decomposed meshes) fixes: modules are optimized to use less CPU specialy when reindexing both odd and even triangles (as for sphere meshes)
http://vvvv.org/tiki-download_file.php?fileId=1049Reindex (EX9.Geometry Mesh).zip (5.39 Kb)</a>
10.03.07 initial version

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<h2>Comments:</h2><!-- //**** REINDEX COMMENTS BELOW ****// -->



Jianzhi (EX9.Geometry Mesh)

Jianzhi: Ancient Chinese art of paper cutting

Cut out some triangles from your mesh.

version download dd.mm.yy http://vvvv.org/tiki-download_file.php?fileId=1084Jianzhi (EX9.Geometry Mesh).zip (50.81 Kb)</a> 23.03.07 initial version
 

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<h2>Comments:</h2><!-- //**** JIANZHI COMMENTS BELOW ****// -->



Pillow_N(DX9)

Create n-sided pillows, sharp or rounded.

version download dd.mm.yy http://www.vvvv.org/tiki-download_file.php?fileId=1173Pillow_N (DX9).zip (62.02 Kb)</a> 27.04.07 new features: rotate and/or bound to unit size easy replace for Pillow(DX9) node http://vvvv.org/tiki-download_file.php?fileId=1121Pillow (EX9.Geometry).zip (5.38 Kb)</a> 19.04.07 initial version UV texture mapping only
 

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<h2>Comments:</h2><!-- //**** PILLOW COMMENTS BELOW ****// -->



Grid_2 (EX9.Geometry)

Grid with different topology.

version download dd.mm.yy http://www.vvvv.org/tiki-download_file.php?fileId=1141Grid_2 (EX9.Geometry).zip (16.99 Kb)</a> 08.06.07 updated version texture coordinates fixed

 
http://www.vvvv.org/tiki-index.php?page=userpagemajortom#_Grid_2 read more...</a>

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<h2>Comments:</h2><!-- //**** GRID2 COMMENTS BELOW ****// -->



SubBuffer (Spreads)

Creates a subset of any buffer and new index table using subset of original index table.
Ment to create mesh subsets. Usage explained in the help file.

version download dd.mm.yy -http://www.vvvv.org/tiki-download_file.php?fileId=1164SubBuffer (Spreads).zip (5.33 Kb)</a> 27.06.07 initial version
 

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<h2>Comments:</h2><!-- //**** SUBBUFFER COMMENTS BELOW ****// -->
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GetSlice (Vector)

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Get vector slices of any size from input spread. Much faster than GetSlice (3D Vector).

version download dd.mm.yy http://www.vvvv.org/tiki-download_file.php?fileId=1172GetSlice (Vector).v4p (3.81 Kb)</a> 06.07.07 initial version
 

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<h2>Comments:</h2><!-- //**** GETSLICE COMMENTS BELOW ****// -->
bug! GetSpread node doesn't evaluate inside a module if count pin is connected. still you can set it for desired size and disconnect. untill bug fix!



Camera (Transform Softimage)

Camera (Transform Softimage) repatched. About 20% less CPU usage.

version download dd.mm.yy -http://www.vvvv.org/tiki-download_file.php?fileId=1879Camera (Transform Softimage).v4p (45.37 Kb)</a> 18.01.09 initial version
 

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<h2>Comments:</h2><!-- //**** Camera (Transform Softimage) COMMENTS BELOW ****// -->
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ControlOne (Value)

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Control output values as combination of input control values and switches. Help patch included.

version download dd.mm.yy http://vvvv.org/tiki-download_file.php?fileId=1880ControlOne (Value).zip (4.42 Kb)</a> 18.01.09 initial version
 

(Click here if you want to add some comments)


<h2>Comments:</h2><!-- //**** ControlOne (Value) COMMENTS BELOW ****// -->


anonymous user login

Shoutbox

~8min ago

metrowave: vvvv not loading, it says 'no DLLs were found in the waterfall procedure' to do with error at loading ippSP library. any ideas?

~2h ago

fjen: Kaiser #BYOB this saturday ... check forum for details

~2h ago

catweasel: is there a max number of audio outs? I seem to have found one...

~4h ago

manuel: @cat thats quite a lot of money. im intereseted in the automatic calibration

~4h ago

manuel: I remember had a problem with framebuf on b25, but didn't find the forum thread about it.

~4h ago

u7angel: @mediadog, framebuf works with 27.2. i just tried it. no idea whats your problem with it.

~5h ago

manuel: @u7: upsss...

~6h ago

mediadog: @u7angel: actually looking for slow background averager; text q gives 2 diffs, where obj is and where it was

~6h ago

microdee: personally i don't recommend pre-ordering leap until they don't release a white-paper or some technical explanation what it does.

~9h ago

karistouf: @tobi hum.... you should better go to an artnet one....