» kalle.Modules.EX9.Texture
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kalle.Modules.EX9.Texture

^Cornstarch (EX9.Texture).v4p^

 24.11.2007

{SPLIT(colsize=>65%|35%)}
inspired by "Cornstarch"-Videos (e.g.: A pool filled with non-newtonian fluid) this module tries to estimate the amount of movement of the input texture and controls its delay with this data.

this means:
if there is not much movement, there is almost no delay.
the more movement, the more delay.
or inverted.

download Cornstarch (EX9.Texture).zip


{SPLIT}

^TimeScratch (EX9.Texture).v4p^

 24.11.2007

{SPLIT(colsize=>65%|35%)} define the count of frames to be sampled with the Frame Buffer pin.

"scroll" through that buffer with the delay pin

"0" means no delay
"1" means maximum delay

download TimeScratch (EX9.Texture).zip


{SPLIT}

^IIRfilter (EX9.Texture).v4p^

 18.07.2007

{SPLIT(colsize=>65%|35%)}
makes a wonderful motion blur.

credits to tonfilm again
more about IIR:http://en.wikipedia.org/wiki/Infinite_impulse_response

download IIRfilter (EX9.Texture).zip


{SPLIT}

feel free to


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Shoutbox

~2h ago

fjen: Kaiser #BYOB this saturday ... check forum for details

~2h ago

catweasel: is there a max number of audio outs? I seem to have found one...

~3h ago

manuel: @cat thats quite a lot of money. im intereseted in the automatic calibration

~3h ago

manuel: I remember had a problem with framebuf on b25, but didn't find the forum thread about it.

~3h ago

u7angel: @mediadog, framebuf works with 27.2. i just tried it. no idea whats your problem with it.

~4h ago

manuel: @u7: upsss...

~5h ago

mediadog: @u7angel: actually looking for slow background averager; text q gives 2 diffs, where obj is and where it was

~5h ago

microdee: personally i don't recommend pre-ordering leap until they don't release a white-paper or some technical explanation what it does.

~8h ago

karistouf: @tobi hum.... you should better go to an artnet one....

~9h ago

seltzdesign: @matka looks amazing, preordered mine yesterday. Cant wait to use it with vvvv. hopefully there will be a way to use its data.