» kalle.Football Globe Germany
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kalle.Football Globe Germany


please click the thumbnails to see original sized pictures.

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The German Football Globe has a lightsculpture inside with 510 Cold Cathod Tubes.

Each of those tubes is separate dimmable.

Dimmable means that 35% dimming lights only 35% of the length of that tube like demonstrated in this video


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A football is a polyhedron from 20 hexagons and 12 pentagons.

Imagine overlapping circles made from 6 or 5 segments surrounding each of those polygons.

Imagine 3 layers of those balls nested inside each other.
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Each 9 Tubes have been fixed to a pole.

Each of those 60 poles also carries 9 (some 6) electronic ballasts and a special interface converting DMX to a proprietary protocol.

Each pole has a seperate adress and an inconvertible place inside the ball.

The poles also are differing in the directions of power- and data in/outlets---

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some vvvv-patches are controlling this installation and also rendering a 3D simulation of this.


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Time for the first setup (only a test) in cologne was very short.

So only the patching of the adresses and function of the tubes could be checked.


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The whole content programming of the lights was done with the simulation and was sent to Tokyo via email.{SPLIT}


Football Globe Germany
VVVV-Simulation

feel free to


kalle
new:
kalle.DMX
kalle.Modules.DMX.Universal
kalle.Modules.DMX.Artnet
kalle.Modules.DMX.Fixtures
kalle.Modules.MIDI
kalle.Modules.System
projects:
kalle.Glass-Cube
kalle.Future of Mobility
kalle.3D.LEDmatrix
kalle.Football Globe Germany
modules:
kalle.Modules
kalle.Modules.3D
kalle.Modules.Animation
kalle.Modules.Astronomy
kalle.Modules.Boolean
kalle.Modules.Color
kalle.Modules.Devices
kalle.Modules.DMX will be outdated.

kalle.Modules.DX9
kalle.Modules.Enumerations
kalle.Modules.EX9.Geometry
kalle.Modules.EX9.Texture
kalle.Modules.File
kalle.Modules.GlovePIE
kalle.Modules.MIDI
kalle.Modules.Network
kalle.Modules.Node
kalle.Modules.Sequencer
kalle.Modules.Spreads
kalle.Modules.String
kalle.Modules.System
kalle.Modules.Texture
kalle.Modules.Transform
kalle.Modules.Value
kalle.Modules.VVVV
kalle.Modules.Windows
other downloads:
kalle.Patches
kalle.Shader
node08.workshop.DMX
outdated:
kalle-SpeechRecognition
kalle-SpeechSynthesizer


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Shoutbox

~3min ago

knaif: does anyone know which visual studio libraries i need for running the oculus rift in vvvv?

~1h ago

remony: hello ppl, we are brainstorming @NODE15 drink names. Any ideas besides "Wrapped in Coke" and "PiNODE Grigio"?

~1d ago

joreg: @twobeass: seems closest: telnet

~2d ago

TwoBeAss: need a telnet connection... somebody already patched that ??

~2d ago

tekcor: Will be cohosting vvvvjs and emeshe workshops :) everybody make sure to go there its so _epic_ what will be presented in those both

~2d ago

catweasel: Ah, thought you were doing one at node, sorry! Love TessaltionDisplacement too :)

~2d ago

id144: NamDang: Try ApplyTransform and use all the transforms(* Trans.) that affect the pos. of the Quad. (Transform, View, Projection)

~2d ago

tekcor: Hi thanks. yeah sorry but that hex is minor you can use any texture :) it is not a node workshop btw!

~2d ago

catweasel: @Tekcor,good documentation, and before node! Must be a first!(missing Hex.tfx from contribs btw)

~2d ago

tekcor: Slides and Course Materials to my workshop 'generative 3D printing inspired by life' https://docs.google.com/presentation/d/16rFnEOHLfsGGkcjJAUVFdsmqVowdBrGNp7VeQkqLFsQ/edit?usp=sharing