» HowTo Use vvvv with EyesWeb
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HowTo Use vvvv with EyesWeb

How to connect EyesWeb with vvvv?

Attached is a example patch made by Kiilo
Some hints:

  • start EyesWeb BEFORE vvvv, the patch in EyesWeb does not start otherwise.
  • if you patch your own be shure not to put an invisible cr into the adress pin. (You can do so by clicking somewhere in the patch.)
  • make sure that the right inlet of the serversocket node is set to "discard" and the protocol inlet to 1.0 (UDP)

EywOSCDecodeEncodevvv

added 041115: A module to read a Eyesweb MoCapDataList into VVVV can be downloaded here.

How to use one camera signal in EyesWeb and vvvv simulataneously?

If you run eyesweb and VVVV on seperate machines (what most of the time is the way to go, because eyesweb eats a lot of CPU-performance) you could use simple cheap analog framegrabber cards with a Bt848 / Bt849 / Bt878 & Bt879 Chipset in both machines and a normal videocamera.
With this setup you can simply feed the videosignal into both systems without having to worry about software at all.
Other advantages of this solution are that you do not have to worry about long usb-cableruns, you are very flexible in choosing the right camera and cameralens for your project/installation and usually the framegrabbercards are much faster than webcams or firewire-cameras.

For best performance (especially in eyesweb) I made very good experiences using the universal Bt848 / Bt849 / Bt878 & Bt879 driver available athttp://btwincap.sourceforge.net/ instead of the original driver supplied with the card.
Dont forget:http://btwincap.sourceforge.net/donations.html
(by MSBERGER)

How to use one camera signal in EyesWeb and vvvv simulataneously? (part 2)

I had to run EyesWeb and vvvv on the same PC in an exhibition just now, and managed to feed the video signal to both using the free tool SplitCamera:

SplitCamera

This worked with my Pinnacle card, but not with FireWire, so YMMV.

(by kms)

EyesWeb HomePage

related vvvvorumthreads

motion tracking with EyesWeb

anonymous user login

Shoutbox

~6min ago

karistouf: @tobi hum.... you should better go to an artnet one....

~1h ago

seltzdesign: @matka looks amazing, preordered mine yesterday. Cant wait to use it with vvvv. hopefully there will be a way to use its data.

~3h ago

TobiTobsen123: Is there a patch for the DMX4all LAN-DMX Stage Profi? http://www.dmx4all.de/product_info.php?language=de&products_id=188

~4h ago

catweasel: @manuel I got a quote from them, its was £1000's...

~5h ago

u7angel: @mediadog. framebuf is abandoned since you can achieve the same with background subtraction shader + texture queue.

~8h ago

antokhio: blending looks nice sure need more hard tests

~9h ago

manuel: this looks quite amazing, anyone tried it ? http://www.vioso.com/products_anyblend.php

~12h ago

mediadog: framebuf.dll no longer works (red). Ideas?