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Distortion From Optical Flow incl. Optical Flow Shader

a little update with "cleaned up" shaders and patch:

DistortedFromOpticalFlow02.zip (9.64 Kb)

maybe someone wants to make a nice patch out of it...

regard the old version to be deprecated:

<strike>
DistortedFromOpticalFlow.zip (10.73 Kb)

@catweasel:

there is a problem with rendering values to texture (rgba) the alpha value is always set to 1. maybe used the wrong pixelformat in the renderer? didn't have time to elaborate further. hackaround with two shaders : one writes x velocity into a texture, the other y velocity. patch needs to be made nicer. also i didn't have time to play around with the parameters, so i don't know if it truely behaves the way it is supposed to be.

don't have more time right atm to further investigate, but the optical flow shader does work, and the distort does s.th. read the. feel free to clean it up and make the patch nicer & bother me if you have questions, will have more time tomorrow. </strike>

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Shoutbox

~40min ago

TobiTobsen123: Is there a patch for the DMX4all LAN-DMX Stage Profi? http://www.dmx4all.de/product_info.php?language=de&products_id=188

~2h ago

catweasel: @manuel I got a quote from them, its was £1000's...

~3h ago

u7angel: @mediadog. framebuf is abandoned since you can achieve the same with background subtraction shader + texture queue.

~6h ago

antokhio: blending looks nice sure need more hard tests

~7h ago

manuel: this looks quite amazing, anyone tried it ? http://www.vioso.com/products_anyblend.php

~11h ago

mediadog: framebuf.dll no longer works (red). Ideas?

~11h ago

~12h ago

matka: @lecloneur nice!!