» EX9.HLSL.Annotations
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EX9.HLSL.Annotations

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Following Annotations for parameters in Effect-Files are currently supported in vvvv. All Annotations are case-insensitive.

annotation description type
uiname defines the name for the pin of the effect node representing this parameter. if you don't declare a parameter with the annotation "uiname", the pin will be given the name of the parameter. string
uimin define the minimum for this scalar-type parameter; value may not be smaller than defined (supported by gui) * float or int
uimax define the maximum for this scalar-type parameter; value may not be taller than defined (supported by gui) * float or int

* works only for scalar types (ValueTypes): int and float

Example

float MyParameter;

results in a value pin called MyParamter on the effect node with a subtype defaulting to 0 and a range of MinFloat to MaxFloat.

float MyParameter <string uiname = "My Parameter"; float uimin = 0; float uimax = 1;> = 0.5;

results in a value pin called My Parameter on the effect node with a subtype defaulting to 0.5 and a range of 0 to 1.

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Shoutbox

~1h ago

mediadog: framebuf.dll no longer works (red). Ideas?

~3h ago

matka: @lecloneur nice!!

~13h ago

unti: does the selectjoint node cause an error on your systems too? it seems to occur when you hover over the window where you select joints

~21h ago

Jackal: works with the Xbox one also.

~21h ago

Urbankind: is Kinect V 1.5 is exclusive for Kinect PC or all the new features works with old kinect?

~22h ago

sapo: kinect 1.5 works with 27.2 vux nodes!

~1d ago

microdee: vvvv_45alpha28-develop-697babe... horny version number is horny:D