» EX9.Geometry
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EX9.Geometry

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Mesh

In vvvv there are several options to create a Mesh:

A Mesh is a data container with two distinct parts: IndexBuffer and VertexBuffer

  • the IndexBuffer is a list of integer number triplets, where each triplet defines a triangle of the Mesh and each integer number referes to a vertex in the VertexBuffer.
  • the VertexBuffer is a list of all vertices in the Mesh.

Vertex

A vertex is a container itself for data like position, orientation (normal), texture coordinates and so on. But vertex is also often used as a synonym for a 3d position, as the position data is the most important part of it, because with it the shape of the Mesh is defined.

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Shoutbox

~1h ago

mediadog: framebuf.dll no longer works (red). Ideas?

~3h ago

matka: @lecloneur nice!!

~13h ago

unti: does the selectjoint node cause an error on your systems too? it seems to occur when you hover over the window where you select joints

~21h ago

Jackal: works with the Xbox one also.

~21h ago

Urbankind: is Kinect V 1.5 is exclusive for Kinect PC or all the new features works with old kinect?

~22h ago

sapo: kinect 1.5 works with 27.2 vux nodes!

~1d ago

microdee: vvvv_45alpha28-develop-697babe... horny version number is horny:D