In vvvv there are several options to create a Mesh:
A Mesh is a data container with two distinct parts: IndexBuffer and VertexBuffer
A vertex is a container itself for data like position, orientation (normal), texture coordinates and so on. But vertex is also often used as a synonym for a 3d position, as the position data is the most important part of it, because with it the shape of the Mesh is defined.
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