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» EX9.FurtherReading
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EX9.FurtherReading
View
Revisions
French
About
Effects
on msdn
Shader Models vs. Shader Profiles
on msdn
How I Learned to Stop Worrying and Love Shaders Slides
by NVIDIA
Alternative Shader Development Toolkits
AMD/ATI RenderMonkey
NVIDIA FXComposer
Books
DirectX Programmable Graphics Pipeline
Kris Kay, Microsoft Press 2003.
Introduction to programmable shaders in the DirectX graphics pipeline
GPU Gems
Randima Fernando, Addison Wesley 2004.
A compilation of articles covering practical real-time graphics techniques focusing on the programmable rendering pipeline
GPU Gems 2
Matt Pharr, Addison Wesley 2005.
GPU Gems 3
Hubert Nguyen, Addison Wesley 2007.
Realtime Rendering second Edition
Tomas Akenine-Möller, Eric Haines, AK Peters, 2002.
General overview of realtime rendering - the all-around resource, highly recommendable.
anonymous user
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Shoutbox
~1h ago
mediadog:
framebuf.dll no longer works (red). Ideas?
~2h ago
io:
8bit Radiohead
~3h ago
matka:
@lecloneur nice!!
~3h ago
lecloneur:
The Restructor is back !!
http://www.cloneproduction.net/2012/05/23/restructor-3-0/
~7h ago
Urbankind:
https://vimeo.com/42173010
~13h ago
unti:
does the selectjoint node cause an error on your systems too? it seems to occur when you hover over the window where you select joints
~21h ago
Jackal:
works with the Xbox one also.
~21h ago
Urbankind:
is Kinect V 1.5 is exclusive for Kinect PC or all the new features works with old kinect?
~22h ago
sapo:
kinect 1.5 works with 27.2 vux nodes!
~1d ago
microdee:
vvvv_45alpha28-develop-697babe... horny version number is horny:D