» EX9.FurtherReading
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EX9.FurtherReading

French

Alternative Shader Development Toolkits

Books

  • DirectX Programmable Graphics Pipeline Kris Kay, Microsoft Press 2003. Introduction to programmable shaders in the DirectX graphics pipeline
  • GPU Gems Randima Fernando, Addison Wesley 2004. A compilation of articles covering practical real-time graphics techniques focusing on the programmable rendering pipeline
  • GPU Gems 2 Matt Pharr, Addison Wesley 2005.
  • GPU Gems 3 Hubert Nguyen, Addison Wesley 2007.
  • Realtime Rendering second Edition Tomas Akenine-Möller, Eric Haines, AK Peters, 2002. General overview of realtime rendering - the all-around resource, highly recommendable.

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Shoutbox

~1h ago

mediadog: framebuf.dll no longer works (red). Ideas?

~3h ago

matka: @lecloneur nice!!

~13h ago

unti: does the selectjoint node cause an error on your systems too? it seems to occur when you hover over the window where you select joints

~21h ago

Jackal: works with the Xbox one also.

~21h ago

Urbankind: is Kinect V 1.5 is exclusive for Kinect PC or all the new features works with old kinect?

~22h ago

sapo: kinect 1.5 works with 27.2 vux nodes!

~1d ago

microdee: vvvv_45alpha28-develop-697babe... horny version number is horny:D