» Editing Framework
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Editing Framework

The vvvv editing framework consists of a series of nodes that are useful for editing geometry (points, lines, grids..) directly in a renderer. They've been designed with the following aspects in mind:

Persistence
Editing state can be saved to and loaded from files

Boygrouping
Editors can be used in boygrouping scenarios by simply putting a halfboygrouped module (provided) between Editor and View

Undo/Redo
Editing steps can be undone/redone

Modularity
A clear line between Model and View allows for:

  • easy reuse of individual parts in custom editors
  • a simple way to adapt the look of an editor by simply providing an alternative View module
  • DX9 and DX11 versions of the View modules

Common Shortcuts

General

Ctrl+Z
Undo
Ctrl+Shift+Z
Redo
G
Turn On/Off a Gizmo
Doubleclick
Add new point (in 2D editors)

Selection

Ctrl+A
Select All
Ctrl+select
Add to Selection
Shift+select
Remove from Selection
Space
Select/Deselect hovered point
Q
Hover next Point
Shift+Q
Hover previous Point

Translation

Arrow Keys
Nudge on XY
PageUp / PageDown
Nudge on Z

Scale

Shift
Uniform scaling

Rotation

Shift
Set stepsize 0.1°
Shift+Ctrl
Set stepsize 0.01°
Ctrl
Set Stepsize 5°

PointEditor

Related nodes:

PointEditor (2d)
PointEditor (3d)

BézierEditor

Related nodes:

BézierEditor (2d)
BézierEditor (3d)

i+Doubleclick
Insert point on curve
W
Hover one or another control point
F
Force marquee-selection to include individual control points

Point modes:

1
Corner point without handles
2
Corner point with handles
3
Smooth point
4
Smooth point with symmetric handles

BézierPatchEditor

Related nodes:

BézierPatchEditor (2d)
BézierPatchEditor (3d)

MeshEditor

Related nodes:

MeshEditor (EX9)
(only available for DX9)

PolygonEditor

Related nodes:

PolygonEditor (2d)
(only available for DX9)

Note, this editor works without a Gizmo.

Cameras

R
Reset View to default

2D

Pan
Right drag
Zoom
Mouse wheel

3D

Orbit
O + Left drag
Distance (Dolly)
P + Left drag
Pan
Z + Left drag
Zoom (FOV)
Z + Right drag
Orbit
Left drag
Distance (Dolly)
Right drag
Pan
Middle drag
Zoom (FOV)
Ctrl + Mouse Wheel

Helper

DX9
 Cursor (DX9)
 AxisAndGrid (DX9)
 AxisAndGrid (DX9 2d)
 Axis (DX9)
 CameraPreview (DX9)

DX11
 AxisAndGrid (DX11)
 AxisAndGrid (DX11 2d)
 Axis (DX11)
 CameraPreview (DX11)

anonymous user login

Shoutbox

~14d ago

~17d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~24d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable