» Decay (Animation)
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Decay (Animation)

Help follows the input value with a constant speed
Author vvvv group

Here you are supposed to see an image (rendered with SVG) describing the pins of this node. However, this does not work with Internet Explorer. You may want to consider using another browser, like FireFox, Chrome, Safari or Opera that do support SVG.

Credits
Warnings
Bugs

related discussions

start a forum thread about this node

about Decay (Animation)

The Attack- and Decay-Time specified on the Decay (Animation) node determine the time needed for a transition of step size 1, or more generally: from an input x to an input x+1 for attack and x-1 for decay. Example: a Decay (Animation) node with an Attack value of 1 second needs 5 seconds to transition from 0 to 5.

anonymous user login

Shoutbox

~27min ago

~52min ago

matka: @lecloneur nice!!

~11h ago

unti: does the selectjoint node cause an error on your systems too? it seems to occur when you hover over the window where you select joints

~19h ago

Jackal: works with the Xbox one also.

~19h ago

Urbankind: is Kinect V 1.5 is exclusive for Kinect PC or all the new features works with old kinect?

~21h ago

sapo: kinect 1.5 works with 27.2 vux nodes!

~23h ago

microdee: vvvv_45alpha28-develop-697babe... horny version number is horny:D

~23h ago

newsheng: @milo:thank you!