» TimelinerSA
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timeline score osc keyframe
Credits: MidiPin uses MIDIToolkit by Leslie Sanford


manual and changelog are here: TimelinerSA


TimelinerSA_beta10.zip - 24.02.11 [23:58 UTC] by joreg | 738 downloads

other/older revisions

TimelinerSA_beta10.1.zip - 05.03.11 [19:24 UTC] by joreg | 1438 downloads
notes: fix for loading old settings

antokhio 25/02/2011 - 01:56

thx for update

eno 20/04/2011 - 15:18

Feature Requests:

An info output for the keyframes. I would like to be able to retrieve the time (and values?) of the adjacent keyframes, to calculate distance and maybe even create own interpolation types

Navigation: Jump to next Keyframe

A better visible time Grid

circuitb 04/06/2011 - 21:54

just found a strange behaviour in the current timeliner version (beta10.1 or the native beta 25.1 one):
when there's a pause action (OnEnd) in a state the next value is sent when the playhead pause at the end of the state!
in the beta22 version the value was sent only when the next state was launched!!
true for all types of data string, values, colors etc...
assuming you snap the values with CTRL
the loop / previous action seems to react as expected!
in fact... when opening a beta22 project in beta 25.1
the states created in beta22 are ok (no pause action bug) but when you try to Re-snap them (CTRL + click drag) they keep their time position but with the
pause action bug!!!

the stop action seems to do something but don't know really what:)
hope you can shade some light on this.

circuitb 21/06/2011 - 14:56

sorry to push Joreg :)
but i really need some feedback on the "pause" action
behaviour regarding the current / coming next release?...
to know if have to adapt my whole timeliner patch uhhh hope not
it should be up and running for the end of the month!
or perhaps there is a workaround (using a "moded" previous version of timeliner inside beta45.1)

catweasel 21/06/2011 - 18:46

I'd also like to be able to set patch values, maybe an update pin to reread the xml? Ideally I want to be able to set keys and new tracks either manually as now or via vvvv
+1 jump to next/previous keyframe too :)

catweasel 30/06/2011 - 22:14

I've actually thought of something as good if not better than undo...
I'd like to be able to load and save sequences, an undo could be patched then, but also auto save, swapping projects, and if the saves are in an xml, keys could be created from vvvv, performances recorded and then edited...
All the power of vvvv combined with a timeline, then with image based shaders we could have a realtime video editor/after effects -> frame sync'd show controller.
As the standalone already saves in an external file, it must be half way there :P
What do you reckon Joreg?


DiMiX 01/07/2011 - 17:12

pls take into consideration also:

joreg 07/08/2011 - 00:05

@circuitb: sorry for being so late on this. you're right that was bogus behavior. i fixed that now. would be great if you could join us on irc for a test.

colorsound 05/11/2012 - 13:32

I would be handy to be able to get a spread of keyframes and its times of each value.


anonymous user login


~3h ago

julialaub: To all interested in job offer by onformative looking-for-a-vvvv-developer-for-project-in-may-june#comment-154038 didn´t get your emails, server error! sorry! Pls send again!

~12h ago

m9dfukc: thanks to joreg I can now use my magic mouse with belovvvved vvvv under #parallels

~18h ago

joreg: know your middleclick http://ift.tt/1fjEImn

~1d ago

HelenaAndreina: Anybody with the a working version of the patch VVVV.Tutorial.Mapping 3d? @colorsound can you help me??

~3d ago

dl-110: @bjoern: Happy Easter to you too!

~4d ago

StiX: hey guys would it be possible to grab DX9EX from ... lets say half life?