» TimelinerSA
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TimelinerSA

timeline score osc keyframe
Credits: MidiPin uses MIDIToolkit by Leslie Sanford

about

manual and changelog are here: TimelinerSA

download

TimelinerSA_beta10.1.zip - 05.03.11 [19:24 UTC] by joreg | 1634 downloads
notes: fix for loading old settings

other/older revisions

TimelinerSA_beta10.zip - 24.02.11 [23:58 UTC] by joreg | 803 downloads

antokhio 25/02/2011 - 01:56

thx for update

eno 20/04/2011 - 15:18

Feature Requests:

An info output for the keyframes. I would like to be able to retrieve the time (and values?) of the adjacent keyframes, to calculate distance and maybe even create own interpolation types

Navigation: Jump to next Keyframe

A better visible time Grid

circuitb 04/06/2011 - 21:54

hello,
just found a strange behaviour in the current timeliner version (beta10.1 or the native beta 25.1 one):
when there's a pause action (OnEnd) in a state the next value is sent when the playhead pause at the end of the state!
in the beta22 version the value was sent only when the next state was launched!!
true for all types of data string, values, colors etc...
assuming you snap the values with CTRL
the loop / previous action seems to react as expected!
in fact... when opening a beta22 project in beta 25.1
the states created in beta22 are ok (no pause action bug) but when you try to Re-snap them (CTRL + click drag) they keep their time position but with the
pause action bug!!!

the stop action seems to do something but don't know really what:)
hope you can shade some light on this.
thx
charles

circuitb 21/06/2011 - 14:56

sorry to push Joreg :)
but i really need some feedback on the "pause" action
behaviour regarding the current / coming next release?...
to know if have to adapt my whole timeliner patch uhhh hope not
it should be up and running for the end of the month!
or perhaps there is a workaround (using a "moded" previous version of timeliner inside beta45.1)
thanks

catweasel 21/06/2011 - 18:46

I'd also like to be able to set patch values, maybe an update pin to reread the xml? Ideally I want to be able to set keys and new tracks either manually as now or via vvvv
+1 jump to next/previous keyframe too :)

catweasel 30/06/2011 - 22:14

I've actually thought of something as good if not better than undo...
I'd like to be able to load and save sequences, an undo could be patched then, but also auto save, swapping projects, and if the saves are in an xml, keys could be created from vvvv, performances recorded and then edited...
All the power of vvvv combined with a timeline, then with image based shaders we could have a realtime video editor/after effects -> frame sync'd show controller.
As the standalone already saves in an external file, it must be half way there :P
What do you reckon Joreg?

cat

DiMiX 01/07/2011 - 17:12

pls take into consideration also:
timeliner-feedback-and-requests-)

joreg 07/08/2011 - 00:05

@circuitb: sorry for being so late on this. you're right that was bogus behavior. i fixed that now. would be great if you could join us on irc for a test.

colorsound 05/11/2012 - 13:32

I would be handy to be able to get a spread of keyframes and its times of each value.

cheers

parabola 24/06/2014 - 04:35

awesome dude!
is there a way to "repeat"? or it just keep going?

joreg 24/06/2014 - 15:45

@parabola see timelinersa#automata

anonymous user login

Shoutbox

~59min ago

joreg: timelinerNG beta2 with easeIN/OUT for keyframes ready for testing: timelinersa-nextgeneration

~6h ago

StiX: do we have proper gif support on this page? would be nice to have gallere actually moving

~14h ago

LineKernel: ty :)

~18h ago

woei: @LineKernel: Mod

~19h ago

LineKernel: i forgot , how do you modulo in vvvv?

~19h ago

evvvvil: Evvvvil Tweet Engine -"The ultimate vvvv Twitter API plugin, bitch." also a spamming tool, is landing in 3 days. http://i.imgur.com/GyMNaMv.jpg

~20h ago

microdee: @vvvv people in Paris: i'm travelling through Paris tomorrow and I'm "stuck" there until Wednesday morning. Anyone fancy a drink?

~1d ago

shaahkar: Hello Everyone, desperately need help in attaching kinect skeleton points to box2d for this effect https://vimeo.com/49516871..