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texture split demo


Credits: unc for his texture effects. download the addonpack!

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a small patch that identifies texels in a depth texture

you need beta28 for that.

download

beta28DepthDemo.zip - 13.08.12 [22:47 UTC] by gregsn | 378 downloads

everyoneishappy 14/08/2012 - 17:24

Thanks for the demo. Could you explain why the clone is needed? Does the texture need to be reformatted before another shader can use it?

Would love to be able to make realtime object buffers with this...

gregsn 14/08/2012 - 18:21

the clone is needed only when you

  • use the new depth texture format INTZ which basically gives you access to the depthbuffer
  • AND you want to use a FrameDelay (EX9.Texture) or a Queue (EX9.Texture) or any module that uses one of those nodes (e.g. FrameDifference (EX9.Texture)) afterwards.

depthbuffer textures can't be cloned internally. therefore we need another renderpass which renders the depth content onto a new texture with any userspecified "normal" texture format.

everyoneishappy 14/08/2012 - 22:36

ah good to know thanks.

I was briefly confused that it did not seem to work with a texture fx node without an extra render pass first, but this was just due the texture type being inherited in the module structure(ie it will try to make a depth buffer again from a quad with the first one).

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~1d ago

microdee: @mrboni: try the help patches next to the dll

~1d ago

joreg: @apnoe try the Lumax (Devices) node (only in x86 builds)

~1d ago

mrboni: @microdee - just dragged the dll into b32.1

~1d ago

apnoe: anyone some experience with v and ilda / laser controlling? is it possible to send to an usb / ilda interface from v?

~1d ago

fleg: open call still open till friday. international arists are invited to apply! bit.ly/1rRXI1R

~2d ago

microdee: @mrboni: storing-and-setting-paramters can you link the patch here? probably i forgot to reset the stream somewhere

~2d ago

mrboni: @stix - is a workaround but you can split the dx11 geometry using a gsfx in here dx11-modules-and-shaders-addition-ii and rebuild as dx9

~2d ago

mrboni: @microdee - cant find the thread for some reason, but your rawobject.dll aint working- "Unable to read beyond the end of the stream"

~2d ago

StiX: alternative to intersect nodes in dx11?

~2d ago