» texture split demo
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

texture split demo


Credits: unc for his texture effects. download the addonpack!

about

a small patch that identifies texels in a depth texture

you need beta28 for that.

download

beta28DepthDemo.zip - 13.08.12 [22:47 UTC] by gregsn | 456 downloads

everyoneishappy 14/08/2012 - 17:24

Thanks for the demo. Could you explain why the clone is needed? Does the texture need to be reformatted before another shader can use it?

Would love to be able to make realtime object buffers with this...

gregsn 14/08/2012 - 18:21

the clone is needed only when you

  • use the new depth texture format INTZ which basically gives you access to the depthbuffer
  • AND you want to use a FrameDelay (EX9.Texture) or a Queue (EX9.Texture) or any module that uses one of those nodes (e.g. FrameDifference (EX9.Texture)) afterwards.

depthbuffer textures can't be cloned internally. therefore we need another renderpass which renders the depth content onto a new texture with any userspecified "normal" texture format.

everyoneishappy 14/08/2012 - 22:36

ah good to know thanks.

I was briefly confused that it did not seem to work with a texture fx node without an extra render pass first, but this was just due the texture type being inherited in the module structure(ie it will try to make a depth buffer again from a quad with the first one).

anonymous user login

Shoutbox

~1d ago

joreg: @twobeass: seems closest: telnet

~2d ago

TwoBeAss: need a telnet connection... somebody already patched that ??

~2d ago

tekcor: Will be cohosting vvvvjs and emeshe workshops :) everybody make sure to go there its so _epic_ what will be presented in those both

~2d ago

catweasel: Ah, thought you were doing one at node, sorry! Love TessaltionDisplacement too :)

~2d ago

id144: NamDang: Try ApplyTransform and use all the transforms(* Trans.) that affect the pos. of the Quad. (Transform, View, Projection)

~2d ago

tekcor: Hi thanks. yeah sorry but that hex is minor you can use any texture :) it is not a node workshop btw!

~2d ago

catweasel: @Tekcor,good documentation, and before node! Must be a first!(missing Hex.tfx from contribs btw)

~2d ago

tekcor: Slides and Course Materials to my workshop 'generative 3D printing inspired by life' https://docs.google.com/presentation/d/16rFnEOHLfsGGkcjJAUVFdsmqVowdBrGNp7VeQkqLFsQ/edit?usp=sharing

~3d ago

NamDang: like instead of XY as input, i wanna get output

~3d ago

NamDang: hi guys, can someone help me finding a way to get the current position of the quad node?