» texture split demo
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texture split demo


Credits: unc for his texture effects. download the addonpack!

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a small patch that identifies texels in a depth texture

you need beta28 for that.

download

beta28DepthDemo.zip - 13.08.12 [22:47 UTC] by gregsn | 378 downloads

everyoneishappy 14/08/2012 - 17:24

Thanks for the demo. Could you explain why the clone is needed? Does the texture need to be reformatted before another shader can use it?

Would love to be able to make realtime object buffers with this...

gregsn 14/08/2012 - 18:21

the clone is needed only when you

  • use the new depth texture format INTZ which basically gives you access to the depthbuffer
  • AND you want to use a FrameDelay (EX9.Texture) or a Queue (EX9.Texture) or any module that uses one of those nodes (e.g. FrameDifference (EX9.Texture)) afterwards.

depthbuffer textures can't be cloned internally. therefore we need another renderpass which renders the depth content onto a new texture with any userspecified "normal" texture format.

everyoneishappy 14/08/2012 - 22:36

ah good to know thanks.

I was briefly confused that it did not seem to work with a texture fx node without an extra render pass first, but this was just due the texture type being inherited in the module structure(ie it will try to make a depth buffer again from a quad with the first one).

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~9h ago

Noir: tnx devvvvs

~9h ago

joreg: out now vvvv45beta33 #vvvv 45beta33 #omg

~2d ago

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~3d ago

~3d ago

joreg: @barman74: define "doesn't work"

~3d ago

barman74: NOW i HAVE ALL GREEN BUT WHEN I TRY TO RUN vvv.exe or run start with demo bat ... doesn't work

~3d ago

StiX: hey guys i am in Berlin doing job on IFA, let me know if somebody wants to meet for some vvvv talk :3, i am here until the end of ifa

~3d ago

joreg: barman74: make sure you have \lib\thirdparty\x..\AddFlow5.ocx there. just in case..re-download, re-unzip (using 7-zip)

~3d ago

barman74: 5 of 6 are green I have problem to turn the last one to green (add flow acitvexcomponent)any advises ??