» texture split demo
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

texture split demo


Credits: unc for his texture effects. download the addonpack!

about

a small patch that identifies texels in a depth texture

you need beta28 for that.

download

beta28DepthDemo.zip - 13.08.12 [22:47 UTC] by gregsn | 372 downloads

everyoneishappy 14/08/2012 - 17:24

Thanks for the demo. Could you explain why the clone is needed? Does the texture need to be reformatted before another shader can use it?

Would love to be able to make realtime object buffers with this...

gregsn 14/08/2012 - 18:21

the clone is needed only when you

  • use the new depth texture format INTZ which basically gives you access to the depthbuffer
  • AND you want to use a FrameDelay (EX9.Texture) or a Queue (EX9.Texture) or any module that uses one of those nodes (e.g. FrameDifference (EX9.Texture)) afterwards.

depthbuffer textures can't be cloned internally. therefore we need another renderpass which renders the depth content onto a new texture with any userspecified "normal" texture format.

everyoneishappy 14/08/2012 - 22:36

ah good to know thanks.

I was briefly confused that it did not seem to work with a texture fx node without an extra render pass first, but this was just due the texture type being inherited in the module structure(ie it will try to make a depth buffer again from a quad with the first one).

anonymous user login

Shoutbox

~6min ago

lecloneur: vvvv tutorial for Chinese beginner :http://www.tudou.com/home/mimangqin/item

~4h ago

nothingtolose: how to use dialog

~3d ago

mino: metaio SDK update. supports managed C++ app.

~4d ago

everyoneishappy: Thanks Cat

~4d ago

catweasel: @everyoneishappy https://copy.com/OOK1Xrc8qC1AmMfl Is a quick hack of a playerDx11

~4d ago

Westbam: So I wanted to send a user an Eamail, the Captcha went wrong and I lost all my text!!

~4d ago

everyoneishappy: @skyliner thanks. For a second was wondering what that had to do with dx11 player lol. Vimeo. Gotcha.

~4d ago

Urbankind: Kinect-Powered Projector Guides Climbers Up A Wall https://www.youtube.com/watch?v=UNr3bxysSb0

~4d ago

skyliner: @everyoneishappy: try clipconverter.cc