» texture split demo
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texture split demo


Credits: unc for his texture effects. download the addonpack!

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a small patch that identifies texels in a depth texture

you need beta28 for that.

download

beta28DepthDemo.zip - 13.08.12 [22:47 UTC] by gregsn | 420 downloads

everyoneishappy 14/08/2012 - 16:24

Thanks for the demo. Could you explain why the clone is needed? Does the texture need to be reformatted before another shader can use it?

Would love to be able to make realtime object buffers with this...

gregsn 14/08/2012 - 17:21

the clone is needed only when you

  • use the new depth texture format INTZ which basically gives you access to the depthbuffer
  • AND you want to use a FrameDelay (EX9.Texture) or a Queue (EX9.Texture) or any module that uses one of those nodes (e.g. FrameDifference (EX9.Texture)) afterwards.

depthbuffer textures can't be cloned internally. therefore we need another renderpass which renders the depth content onto a new texture with any userspecified "normal" texture format.

everyoneishappy 14/08/2012 - 21:36

ah good to know thanks.

I was briefly confused that it did not seem to work with a texture fx node without an extra render pass first, but this was just due the texture type being inherited in the module structure(ie it will try to make a depth buffer again from a quad with the first one).

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Shoutbox

~10h ago

joreg: node15 status: 48 mostly #vvvv related workshops by 58 hosts in 5 days.

~10h ago

antokhio: In the end Hap works same as file texture pooled

~12h ago

Gareth.Griffiths: @tonfilm + catweasel: Mr. Vux is in London tomorrow night. There's a place at The Pill Box, Bethnal Green

~12h ago

Noir: +1 hap

~16h ago

Alec: @ggml: it would be vvvvery useful...

~16h ago

StiX: @joreg> oh thanks did not bump into that page

~19h ago

ggml: is there a public hap implementation planned for 45 ?

~1d ago

joreg: @stix: a similar intro can be found here: shader#custom effects feel free to add the link to ex9.furtherreading

~1d ago

StiX: http://www.catalinzima.com/xna/tutorials/crash-course-in-hlsl/ very helpfull, should be added somewhere to docummentation imho

~2d ago

fjen: less than a week to apply for CCL in Melbourne: apply-now-choreographic-coding-lab-(ccl)-in-melbourne ... please share!