» Of Effects and Shaders
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Of Effects and Shaders


Credits: joreg for the pixelstuff, tonfilm for the vertexstuff

about

The patches and effects in this download are the material accompanying the tutorial: Of Effects and Shaders. Go and read there to get the whole picture.

download

of_effects_and_shaders.zip - 12.07.11 [19:56 UTC] by tonfilm | 828 downloads
notes: added texture sampling and array use in vertex shader

other/older revisions

of_effects_and_shaders.zip - 19.12.10 [17:22 UTC] by joreg | 769 downloads
notes: missing texture sampling in vertex shader

karistouf 19/12/2010 - 19:40

merci ;-)

karmicfix 20/12/2010 - 09:29

thanks....

5layer 13/07/2011 - 00:36

Thanks these are really useful. I am following the tutorials and learning loads but coming across undeclared identifiers when compiling code for plugins on the neighbouring pixels page 'ConvertToGray' is one as is 'PS'. Its probably me being a complete noob, I will give it another shot..

joreg 19/07/2011 - 02:07

@5layer: you see that the download contains all the code, ja? so you say the 04_NeighbouringPixels.v4p doesn't run for you?

anonymous user login

Shoutbox

~10h ago

elektromeier: crazy cam tracker: http://13thlab.com/

~13h ago

Xini: Hey! Did anybody solve the spreaded lighting thingy on shaders like phong? Multiple light sources. I saw some old posts for now...

~16h ago

sebl: optimus discussion has a new home: nvidia-optimus-today-(dx11)

~17h ago

DiMiX: optimus+matrox=pain in the a

~20h ago

matka: @sebl i'm still having problems sharing texture on integrated GPU

~21h ago

elliotwoods: also there is some software that can re-open on-board gpu outputs + use acceleration from an nvidia card (link anyone?)

~1d ago

tekcor: yeah actually it is pretty nice to have one silent and one fast graphic device to choose from :)

~1d ago

sebl: cool, thanks. comes time, comes a solution :)

~2d ago

tekcor: All fine sebl.

~2d ago

keftaparty: @sebl in dx9 it was solved (last betas work out of the box) & dx11 never had problems I think