» Of Effects and Shaders
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Of Effects and Shaders


Credits: joreg for the pixelstuff, tonfilm for the vertexstuff

about

The patches and effects in this download are the material accompanying the tutorial: Of Effects and Shaders. Go and read there to get the whole picture.

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of_effects_and_shaders.zip - 12.07.11 [19:56 UTC] by tonfilm | 892 downloads
notes: added texture sampling and array use in vertex shader

other/older revisions

of_effects_and_shaders.zip - 19.12.10 [17:22 UTC] by joreg | 780 downloads
notes: missing texture sampling in vertex shader

karistouf 19/12/2010 - 18:40

merci ;-)

karmicfix 20/12/2010 - 08:29

thanks....

5layer 12/07/2011 - 23:36

Thanks these are really useful. I am following the tutorials and learning loads but coming across undeclared identifiers when compiling code for plugins on the neighbouring pixels page 'ConvertToGray' is one as is 'PS'. Its probably me being a complete noob, I will give it another shot..

joreg 19/07/2011 - 01:07

@5layer: you see that the download contains all the code, ja? so you say the 04_NeighbouringPixels.v4p doesn't run for you?

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Shoutbox

~11h ago

sebescudie: It's just the "= (String)" node. But using Sift is actually faster than creating =/OR/Select :)

~11h ago

dvj_jenda: @ sebe : whats the EQ string? Now I am just solving the webserverinput, but EQ string sounds nice :) due to licence,still on 28.1

~13h ago

sebescudie: @dvj : check "Keyboard matching keys" patch in Girlpower's IO section. Use the same logic with EQ (String) :)

~13h ago

dvj_jenda: found it, after an hour..;) sift makes that!

~13h ago

dvj_jenda: can smbdy help me with find string in string spread? need to get slice index out..mine idea is silly ;( thanks for advice ;)

~21h ago

sebescudie: @metrowave : looks interesting, ty!

~2d ago

m4d: @mino: was just thinking the same. :) been using it for some time and have to say in unity context it's really nice.