» Of Effects and Shaders
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Of Effects and Shaders


Credits: joreg for the pixelstuff, tonfilm for the vertexstuff

about

The patches and effects in this download are the material accompanying the tutorial: Of Effects and Shaders. Go and read there to get the whole picture.

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of_effects_and_shaders.zip - 12.07.11 [19:56 UTC] by tonfilm | 811 downloads
notes: added texture sampling and array use in vertex shader

other/older revisions

of_effects_and_shaders.zip - 19.12.10 [17:22 UTC] by joreg | 765 downloads
notes: missing texture sampling in vertex shader

karistouf 19/12/2010 - 19:40

merci ;-)

karmicfix 20/12/2010 - 09:29

thanks....

5layer 13/07/2011 - 00:36

Thanks these are really useful. I am following the tutorials and learning loads but coming across undeclared identifiers when compiling code for plugins on the neighbouring pixels page 'ConvertToGray' is one as is 'PS'. Its probably me being a complete noob, I will give it another shot..

joreg 19/07/2011 - 02:07

@5layer: you see that the download contains all the code, ja? so you say the 04_NeighbouringPixels.v4p doesn't run for you?

anonymous user login

Shoutbox

~15h ago

microdee: @mrboni: try the help patches next to the dll

~16h ago

joreg: @apnoe try the Lumax (Devices) node (only in x86 builds)

~17h ago

mrboni: @microdee - just dragged the dll into b32.1

~19h ago

apnoe: anyone some experience with v and ilda / laser controlling? is it possible to send to an usb / ilda interface from v?

~19h ago

fleg: open call still open till friday. international arists are invited to apply! bit.ly/1rRXI1R

~1d ago

microdee: @mrboni: storing-and-setting-paramters can you link the patch here? probably i forgot to reset the stream somewhere

~1d ago

mrboni: @stix - is a workaround but you can split the dx11 geometry using a gsfx in here dx11-modules-and-shaders-addition-ii and rebuild as dx9

~2d ago

mrboni: @microdee - cant find the thread for some reason, but your rawobject.dll aint working- "Unable to read beyond the end of the stream"

~2d ago

StiX: alternative to intersect nodes in dx11?

~2d ago