» Niukt
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With all those amazing new TextureFX in coming and before DX9 become something from the past, I wanted to share this effect I made recently.

This time I can't really explain how I found it because it's all about experimentation... but anyway, I thought it was worth putting it in the contribution. Indeed, it may gives some ideas for those who likes to play with pixel shaders and real time effects in general.

Big thanks to unc once again, for this amazing library which gives us a lot of new way to use vvvv, and thanks to vux as well who just opened a new world of experimentation with DX11.

Video here : https://vimeo.com/55668340


Niukt.v4p - 17.12.12 [16:19 UTC] by lecloneur | 818 downloads

Westbam 17/12/2012 - 23:51

That is a nice stack off effects, never thought about doing something like that :) Going to render out 30 seconds and use it as a background :)

microdee 18/12/2012 - 00:00

the nicest feedback stuff i've ever seen!

DiMiX 18/12/2012 - 00:44

Thanks for contribution. very nice indeed. do you know btw why GlowFX always should kill the alpha?

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~2h ago

drehwurm: @sunep I made a thread in forum, thanks

~13h ago

sunep: @drehwurm: probably, but I think you need to be more specific about what you need to get a clear answer

~15h ago

drehwurm: Is there a way to render lot's of text into tables in Renderer?

~17h ago

honix: some music vvisuals https://vimeo.com/141719245

~18h ago

ggml: @u7: apple laptops peaked at node13

~1d ago

microdee: this should be in graphics links section: http://graphics.cs.williams.edu/data/meshes.xml

~1d ago

Solid_dan: Why dx11 mataballs doesn't work with phong or constant?

~2d ago

guest: They mean the freakin metro apps i guess. marketing morons

~2d ago

mediadog: @u7angel: "run UP TO TWO apps side by side on a screen at a time". TWO?! http://www.microsoftstore.com/store/msusa/en_US/pdp/productID.325716000#faq