» Niukt
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Niukt

about

With all those amazing new TextureFX in coming and before DX9 become something from the past, I wanted to share this effect I made recently.

This time I can't really explain how I found it because it's all about experimentation... but anyway, I thought it was worth putting it in the contribution. Indeed, it may gives some ideas for those who likes to play with pixel shaders and real time effects in general.

Big thanks to unc once again, for this amazing library which gives us a lot of new way to use vvvv, and thanks to vux as well who just opened a new world of experimentation with DX11.

Video here : https://vimeo.com/55668340

download

Niukt.v4p - 17.12.12 [16:19 UTC] by lecloneur | 702 downloads

Westbam 17/12/2012 - 22:51

That is a nice stack off effects, never thought about doing something like that :) Going to render out 30 seconds and use it as a background :)

microdee 17/12/2012 - 23:00

the nicest feedback stuff i've ever seen!

DiMiX 17/12/2012 - 23:44

Thanks for contribution. very nice indeed. do you know btw why GlowFX always should kill the alpha?

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Shoutbox

~1h ago

vux: @antokhio there's some benefits from hap over dxt1/5 image sequence (extra compression+data locality)

~2h ago

ggml: not sure what you mean.. new thread ?

~2h ago

graphicuserinterface: @antokhio, so we had years ago a similar tech, only not applied to video?

~3h ago

defetto: hehehe are you questioning the benefits of visual programming over text? ;)

~3h ago

microdee: @defetto: learning HLSL can save you 90 bucks ;)

~5h ago

circuitb: @anto Hap Alpha should be DXT5?

~5h ago

antokhio: hap = dxt1 dds seq

~11h ago

ggml: @antokhio, hap: how does this relate to the question about a possible hap release ?

~11h ago

antokhio: U can export dds pretty much in real time from vvvv. Size is same anyways