» Niukt
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Niukt

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With all those amazing new TextureFX in coming and before DX9 become something from the past, I wanted to share this effect I made recently.

This time I can't really explain how I found it because it's all about experimentation... but anyway, I thought it was worth putting it in the contribution. Indeed, it may gives some ideas for those who likes to play with pixel shaders and real time effects in general.

Big thanks to unc once again, for this amazing library which gives us a lot of new way to use vvvv, and thanks to vux as well who just opened a new world of experimentation with DX11.

Video here : https://vimeo.com/55668340

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Niukt.v4p - 17.12.12 [16:19 UTC] by lecloneur | 807 downloads

Westbam 17/12/2012 - 23:51

That is a nice stack off effects, never thought about doing something like that :) Going to render out 30 seconds and use it as a background :)

microdee 18/12/2012 - 00:00

the nicest feedback stuff i've ever seen!

DiMiX 18/12/2012 - 00:44

Thanks for contribution. very nice indeed. do you know btw why GlowFX always should kill the alpha?

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Shoutbox

~2d ago

mrboni: thanks sunep, missed that

~2d ago

sunep: vux' /dx11mode:nvidia in args.txt seems to fix optimus issues

~2d ago

mrboni: is nvidia optimus still a problem with v4? Only really bothered about dx11

~2d ago

deru: triangle in dx11 with onShape texture?

~4d ago

Patxi7: the trained particles circus https://vimeo.com/137941609

~4d ago

joreg: @Superfly: we don't have stats about that. please try for yourself and report